StellarStellaris
Convert your habitats to Foundry, Industrial, Research, Fortress, Bureaucratic, Refinery, Trade, Mining, Generator, Farming, Sanctuary or Storage arcologies.

Habitat Captains (and gestalt equivalent) increase unity output scaling with numbers.

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As I am stepping back from modding, contents of this mod are free to be reused without my permission. Fork it all you like. If anyone wishes to take it over I highly encourage them to join Stellaris Modding Den.

I expect this mod to function properly without updates for a long while.

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Languages:


[IMG]https://i.imgur.com/p7Fv1Z6.gif[/IMG]



GitHub: https://github.com/OldEnt/stellaris-habitat-start-amaryllis

[IMG]https://i.imgur.com/4WpcQRA.png[/IMG]


  • Works with Federations DLC and without. Just pick Children of the Void civic from the mod, Void Dwellers origin (if you have Federations) and you are good to go.
  • Note: this mod provides its own habitat start separate from Federations' Void Dwellers since Stellaris 2.5.1. This legacy habitat start does not require Federations DLC. Formerly known as OE's Habitat start. Use of Void Dwellers or Starborn origin with Children of the Void civic is preferable, though.


High compatibility
This mod does not overwrite vanilla files and as such is compatible with almost anything.

I highly recommend Guilli's Planet Modifiers as it provides many habitat modifiers.

Structures from following mods receive Habitat Captain job and benefit from Elysian Isles Ascension Perk (-25% housing usage):


Counts habitable_structure = yes. Inclusion and exclusion planet flags: amaryllian_voidchildren & amaryllian_voidchildren_forbidden .

Children of the Void civic
Select in the empire creation menu to enable mod features. Works great with vanilla Void Dwellers or Starborn mod origins.
This civic can be taken and removed at any point of the game via government reform without incurring Habitat habitability.



Second stage of Voidborne ascension perk
Elysian Isles perk improves habitats even further and grants access to powerful but costly Habitat Arcologies.



Specialised habitat districts
Convert your regular habitats to arcologies with productivity bonuses, additional housing, and dedicated districts.













Featured: Refinery and Bureaucratic districts



Turn mineral overflow into gas, crystals and motes exports.



* Presented cost and upkeep may differ from the actual experience, please consult your governor for empire and planetary modifers.

New technologies
Provide your Habitat Captains with boosts to your habitats. This will be swapped with leveling up leaders in the future (ideally).




Legacy feature: Habitat start which does not requre Federations DLC (read carefully)

Please note that Void Dwellers Origin does not allow gestalt empires (machines and hive minds) but you can choose Habitat start starting system from my mod with any empire and species. Use Habitat start in the empire creation menu or pick Technocracy of Man. For best experience pick Children of the Void civic. That said, Void Dwellers (Federations DLC required) or Starborn mod (Federations DLC not required) origins are preferred.

Start on a developed research habitat with hydroponics and habitat technologies unlocked. Wait a month for the game to set the habitat up. Supports all empire and species types. This includes Rogue Servitor, Hive Mind, Syncretic Evolution etc.

Children of the Void sets habitat habitability and grants access to 99% of mod features but is not necessarily required if you go with "Habitat start" system. If you forego the civic your species will spawn with habitability as defined in the creation menu.



Final notes

Please report bugs and suggest balance or feature changes.
TitleVoid Dwellers Expanded 3+
Steam ID1961367151
Steam App281990 (steamDB)
Steam Manifest/UGC7458306668197602639
Creator SteamID76561198023735647
Steam Created2020-01-06T05:03:18+00:00
Steam Updated2023-05-21T14:20:34+00:00
Steam Updated relative1240.6 days ago
Revision #186
Revision archived?Yes (fetch: 2023-08-09 18:16:04)
Revision file date2023-05-21 14:20:34
Tracked Steam files26
Tracked mod files0
Mod size0 B

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Void Dwellers Expanded 3+ 191 NO 2.15 MB 2026-10-10 03:56:36 2026-10-10 23:05:01
Void Dwellers Expanded 3+ 190 NO 2.15 MB 2026-10-09 14:55:55 2025-03-18 10:05:01
Void Dwellers Expanded 3+ 189 NO 0 B 2026-10-09 05:47:11 2024-05-12 16:05:02
Void Dwellers Expanded 3+ 189 NO 2.15 MB 2026-10-09 05:47:11 2024-05-12 16:05:02
Void Dwellers Expanded 3+ 188 NO 2.15 MB 2026-10-09 05:23:57 2024-02-28 02:05:01
Void Dwellers Expanded 3+ 187 Yes (fetch: 2024-01-28 21:16:37) 2.15 MB 2024-01-28 21:14:54 2024-02-24 14:05:02
Void Dwellers Expanded 3+ 186 Yes (fetch: 2023-08-09 18:16:04) 0 B 2023-07-02 20:24:14 2024-01-29 03:05:01
Void Dwellers Expanded 3+ 186 Yes (fetch: 2023-07-03 22:30:46) 2.15 MB 2023-07-02 20:24:14 2024-01-29 03:05:01
Void Dwellers Expanded 3+ 184 Yes (fetch: 2022-12-03 13:20:37) 2.15 MB 2022-12-03 13:12:25 2023-02-07 19:05:01
Void Dwellers Expanded 3+ 183 Yes (fetch: 2022-12-03 04:58:38) 2.15 MB 2022-12-03 03:11:33 2022-12-03 18:05:02
Void Dwellers Expanded 3+ 182 Yes (fetch: 2022-11-09 16:23:36) 2.15 MB 2022-11-09 16:21:33 2022-11-28 13:05:03
Void Dwellers Expanded 3+ 181 Yes (fetch: 2022-11-09 14:16:48) 2.15 MB 2022-11-09 14:12:17 2022-11-09 22:05:02
Void Dwellers Expanded 3+ 180 Yes (fetch: 2022-11-08 19:13:41) 2.15 MB 2022-11-08 19:12:51 2022-11-09 20:05:02
Void Dwellers Expanded 3+ 179 Yes (fetch: 2022-10-10 18:16:47) 2.15 MB 2022-10-10 18:16:00 2022-11-09 01:05:02
Void Dwellers Expanded 3+ 178 Yes (fetch: 2022-09-20 13:19:51) 2.16 MB 2022-09-20 13:11:42 2022-10-10 23:05:02
Void Dwellers Expanded 3+ 177 Yes (fetch: 2022-06-18 11:14:12) 0 B 2022-05-15 10:12:57 2022-09-20 18:05:02
Void Dwellers Expanded 3+ 177 Yes (fetch: 2022-05-15 10:17:18) 2.16 MB 2022-05-15 10:12:57 2022-09-20 18:05:02
Void Dwellers Expanded 3+ 176 Yes (fetch: 2022-04-15 03:04:38) 2.06 MB 2022-04-10 02:57:03 2022-05-15 15:05:02


Mod File inventory

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