Dyson Swarm - Colonizing space 3.4.*
Have you ever felt like habitats are underwhelming and way to lategame to bother with? Yes? Then I have a mod for you: This mod allows you to construct a new type of habitat relativly earlygame: the
dyson swarm. A dyson swarm is a collection of many small, mostly low G habitats and stations, feeding off the energy of a nearby a star.
Features:
– build solar stations, 0G labs and industry, markets and mining stations, as well as many new buildings complete with new jobs
– Exploit the different resources within the starsystem: A dyson swarm in an asteroid rich system for example may become one of your most important mining colonies. Ice asteroids will provide a bonus to your local foodproduction, gas giants provide acess to exotic gases, another colony within the system will allow for trading, establish relations with lokal enclaves…
– Your dyson swarm starts of on size 4. As you research new techs and take ascension perks you unlock new upgrades that allow you to build more districts. Later on you can even mine out entire planets to turn them into new space stations for your dyson swarm, increasing its size even more.
– As you build more districts and buildings, more stations will appear and your dyson swarm will visibly get bigger
– The Ai will also build dyson swarms (to prevent them from spamming, they are coded to never build more than three. You may also completly disallow building for AI in the debugmenu)
New Origins!
– "Lost Home" (any non gestalt): Start on a dyson swarm and evacuate your homeworld before its atmosphere collapses.
– "Rogue Colonizing Unit" (ME only): Start as a machine empire, created to build a new home for your creators: a dyson swarm. Prior to its completion you lost contact. What will you decide to do: Try to find your creators and take care of them will you abandon your organic roots?
- "Hostage Planet" (Megacorps): Your companies recless policies have destroyed your homeplanet. Without FTL technologies, the only escape were slower than light colonyships with life suspension pods. After a millenia long voyage in suspension, you were suprised to find that the planet you had set course to has developed a thriving, machine age civilization. With resources streched thin, you had no choice but to set up a dyson swarm around the natives sun.
Dyson swarms are unlocked by researching its technology, which has no prerequisites. If you don’t like that, then you may install
!Less Accessable Dyson swarm. It changes dyson swarms to be unlocked through the "Voidborn" ascensionperk instead of its tech.
Compatability:
This mod also changes a couple horizon signal events (akx.9499 and akx.10020), if this gets overwritten by another mod it will break compatability between Dyson swarm and horizon signals events.
On another note:
Megacorp is NOT a hard requirement, I only use a few models from it and those will simply not spawn if megacorp is not active.
Other patches you might need:
Realspace-Systemscale
Playable galactic horde:
built in compatability in form of a new building that is only availabe to nomads.
Translations:
Japanese Translation by FebHare
Special thanks to rainy67 for helping me with localisation!
known bugs:
-you can still build normal planetary buildings on dyson swarms. This is not a bug, I left this in intentionally to ensure maximum compatability with other mods. (and making updating less work for me:))
If you find any bugs, problems or have suggestions, then post them here. Suggestions are always welcome. Have fun!
Other mods made by me:
The Planetbuilders
The sleeper 2 - fallen hive empire
Resettlement Tool