March 24, 2026 - Season 1 - Update 24 (Mod Version 1.0.24)
New Save Game is Highly Recommended (See note below)
IMPORTANT NOTE: If you started a game on 4.3 with NSC active, be aware that this update will increase the NSC fleet capacity and ship costs to balance with vanilla. This could cause a serious issue with your empire if you've built a lot of NSC ships while they had the lower fleet capacity and costs. We highly recommend starting a new game if you have been using NSC after 4.3 released. If you started a new 4.3 without NSC active, you can now activate it and it should integrate into your existing game without issues.
- We are still working on the planned major features for Season 2, however some of these are going to take longer to implement than we originally anticipated. We have decided to go ahead and release the 4.3 balance update along with a few other changes for now, so everyone isn't waiting weeks or months to use NSC with 4.3. Season 2 will be a separate major release when it is completed.
- Updated mod for 4.3 code changes.
- Updated all fleet capacity and construction costs for NSC ship classes to match the vanilla changes in 4.3.
- Added a new Special Slot component that is basically a ship-version of the Targeting Override component from the Citadels, allowing you to choose any ship class to become a more important target for enemy ships, which can help in defelcting fire away from more important or less defended targets. You can equip this component in as many of the special component slots that the ship has available. (NSC Discord Community Request)
- Added cloaking devices to Construction Ships and all types of Colony ships. (NSC Discord Community Request)
- Now that they don't have to get close to enemy fleets to use their aura, reduced the speed of Strike Cruisers from 190 to 130 so that they'll stop charging right past the tanking ships and straight into their destruction.
- Increased the range of the Spitfire Battleship special weapons from 40 to 100, allowing you to use Battleships as long range snipers against small craft, hopefully making Battleships remain useful later in the game. (NSC Discord Community Request)
- Reactivated the Fleet Mothball feature of the mod after fixing various code issues. (NSC Discord Community Request)
- Changed the vanilla Orbital Bombardment policy so that any empire type can choose any Bombardment policy, including the lethal options. (NSC Discord Community Request)
- Removed the NSC Reactor techs from the Bio Empire research options, since they did nothing for those empire types. (NSC Discord Community Request)
- Fixed several spelling and localisation errors reported by the NSC Discord community.
November 28, 2025 - Season 1 - Update 23 (Mod Version 1.0.23)
New Save Game is Not Required (Unless your current save was started before 4.2 released, then you will need to start a new game now.)
- IMPORTANT NOTE: We have added support for the Infernals shipset, but be advised that the Battlecruiser will not look seamless because the Infernal cruiser sections were designed to fit with the stern and not each other. We have done our best to make the ship look decent, but there is nothing more we can do beyond what you see in the game now. The capital ships are not affected by this problem since their sections all fit together.
- Updated mod code for Stellaris 4.2.
- Added support for the Infernals shipset.
- Removed the new Eternal Vigilance policy options added by NSC until we can figure out why they are not working properly (The policy has been reverted to vanilla for now).
- Fixed a couple of small bugs with missing turrets on certain sections of the Strike Cruiser and Carrier.
September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22)
New Save Game is Highly Recommended
- IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were before the 4.1 update. We highly recommend starting a new game, because do not know how the AI ships will be affected by this update. If you absoutely do not want to start a new game, you must create all completely new ship designs from scratch if you're playing Bioships, otherwise you will get instability and crashes when clicking around in the ship designer. If you choose to continue your current game, be aware that AI controlled bioships may have errors, missing sections, and empty slots. As a side note, also be aware that any mod that increases the section count of Bioships will have this bug until Paradox makes a change in the game engine itself.
- Fixed a bug where the Battleship XL bow had only 1 XL weapon slot instead of 2.
- Fixed a gap in the ship sections of the Mindwarden Carrier.
- Fixed a gap in the ship sections of the Mindwarden Dreadnought.
- Fixed a gap in the ship sections of the Cybernetic Dreadnought.
- Fixed a gap in the ship sections of the Cybernetic Flagship.

If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).

We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: mod_detail.php?publishedfileid=2386308448
- Mass Effect Shipsets Addon
mod_detail.php?publishedfileid=3372023877
- Extra Shipsets Addon
mod_detail.php?publishedfileid=3490934431

You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us!
Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.
Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3
If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.
We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.
Copyright 2026 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.