June 27, 2026 - Season 1 - Update 26 (Mod Version 1.0.26)
New Save Game is Highly Recommended
New & updated Features
- Updated the mod for Stellaris 4.4.
- Added 2 new NSC classes for the Bioships - a "Ravager" Dreadnought class and a "Sentinel" Explorer class. (These are the only 2 classes we are planning to add to the Bioships).
- Increased the fleet command limit from 1000 to 8000, to allow for larger fleets after the 4.3 fleet capacity increase.
- Increased the maximum empire fleet capacity from 9,999 to 99,999, to allow for larger fleets after the 4.3 fleet capacity increase.
- Reduced the build time for the Solar Stronghold from 2500 days to the same 360 days that all other starbase levels are set to.
- Removed the Destroyer's Escort Carrier research upgrade and changed the Escort Carrier sections to automatically unlock upon researching Cruisers, to avoid long waits for RNG to pop up the tech.
- Due to ongoing bugs and issues, the NSC Advanced Ship Behaviors have been removed from the mod. As a replacement, we highly recommend the Spacefleet Tactica mod, which is significantly more advanced than the NSC behaviors were. You can subscribe to that mod here: mod_detail.php?publishedfileid=3696204283
- Temporarily removed the Fleet Mothball feature until its code can be rewritten to eliminate the bugs.
- Added special coding to the Flagship which will prevent it from being instantly destroyed when using Emergency FTL (It can still be destroyed by the Emergency FTL damage effect if the damage is higher than the ship's remaining HP).
- Hyperlane Generators & Removers will no longer count towards the megastructure limit.
Bug Fixes
- Fixed a bug where the Nemesis ships still had the old pre-4.3 fleet capacity numbers.
- Fixed a bug where the tooltip for the Eternal Vigilance perk still referenced the starbase defense platform policy, which was removed in vanilla in 4.3.
- Fixed a bug where Frigates were not able to access Level 6 and higher reactors.
- Fixed a bug where the damage multipliers on the Minuteman and Harpoon torpedoes were set much too high (they were still on pre-4.3 numbers).
- Fixed a bug where colony and construction ships were not getting access to cloaking devices as they were intended to in a previous NSC update.
- Fixed a couple of minor typos/bugs with the NSC overwrite of the Eternal Vigilance ascension perk.
Mod Backend/Coding Changes
- Moved all of the NSC ship classes to its own nsc_ship_sizes file. (We still overwrite the vanilla 00_ship_sizes file to change necessary things on vanilla classes)
- Added scripted trigger is_nsc_activated = { always = yes } to the mod to help with compatibility with other mods. (common/scripted_triggers/nsc_scripted_triggers.txt)

If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).

We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: mod_detail.php?publishedfileid=2386308448

You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us!
Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.
Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3
Copyright 2026 - This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.