Stellaris Version: 3.14
Overview
This mod re-adds basic resource districts to your Ecumenopolis. Additionally, it adds colony designations which can be can be used with planetary automation.
Arcologies
Generator
- 10 Housing
- 6 Technician Jobs
- Cost Minerals and Exotic Gases
Farming
- 10 Housing
- 6 Farmer Jobs (or 4 Anglers & 2 Pearl Divers with Anglers Civic)
- Cost Minerals and Volatile Motes
Mining
- 10 Housing
- 6 Miner Jobs
- Cost Minerals and Volatile Motes
Designations
Each new arcology has a new designation associated with it. Each desgination gives arcology build speed and job output for its respective arcology. Planetary automation will focus on building those respective arcologies and associated buildings
Requirements
The only requirement for this mod is
UI Overhaul Dynamic or another mod which allows you to see additional districts on planets.
Compatibility
The main part of this mod, adding arcologies, doesn't modify any vanilla files so it should work with most other mods as long as they don't modify Ecumenopoli. However, the designations and planetary automation do modify some vanilla files so if you are worried about that, just have those mods load after this mod. In that case, the planetary automation might not work properly but I believe the new arcologies should still be there.
Current In-Built Compatibility
My Other Mods