StellarStellaris
A grab bag of new civics, origins, and government types.

This is a backup/legacy version for Stellaris v.3.9 (Caelum). The current version can be found here: Government Variety Pack (Current)

New Civics

A total of 77 new civics, broken down into 9 origins, 20 normal civics, 19 hive civics, 14 machine civics, 12 megacorp civics, and 3 "advanced" civics available to any non-gestalt empire. Additionally, 5 base game civics have been enhanced with expanded features. (See the dedicated civics thread for more info.)

New Governments

Around 90-100 new governments (depending on how one counts), detailed in their own thread.

Special Thanks

ICONS[/B]
Wanna give a HUGE THANK YOU to Meltup for making unique icons for the new civics. They look cool and I am super happy someone stepped up to help out with this.

[b]Other Contributors


  • Steam user Namazuo "Horse Poop" Toushiro came up with something like 17 new government suggestions that were all awesome, I added them and they served as the inspiration for a few more.
  • Steam user Garlic Pudding came up with five government ideas I incorporated, and one I have yet to incorporate but a new Civic is WIP for it.
  • Steam user Renan fixed all my name generators after 3.6 changed things so much I couldn't make heads or tails of it. Thank you so much!


Compatibility, Patches, and Submods

This mod only adds new things to the game, in new files. There's no possibility of my mod conflicting with another due to both editing base game files, and will only conflict with other mods if for some reason another mod has files with the exact same names in the same places as this in mod. However, if a mod radically changes the way ethics work (especially renaming the base ethics), compatibility will be shaky at best. There's also no guarantee that combinations of mod-added features will "play nice" or be balanced against/with each other in game.

Compatibility patches:


Mods that have built-in compatibility:


For non-English language translations:


Want to make a compatibility or localization patch? See this post to find out how!

There are a few patches and other versions of this mod. These all require the main GVP mod (this), and do nothing but selectively remove features. If you want all the features of this mod, you don't need any of these patches/alternate versions. They do not add anything and only provide options for users who for whatever reason want to exclude some features. Since all they do is replace files from GVP with identically-named blank files, there isn't typically much need to update them and tbh it's kind of a chore to update the version number on all these so I'm slow to do it. Bottom line, you can almost certainly ignore the compatible version number for them.

The patches and alternate versions are:


There are also "backup" versions of this mod for older versions of Stellaris. NOTE: These are all stand-alone backup versions, do not run any of them with each other or the current version!

All are available on my Workshop page.

Finally, there is a submod available:


Problems?

Report any bugs, issues, or other unexpected/undesired behavior using this form.

Flush with money to burn?

You can toss some of it here if you want!

TitleGovernment Variety Pack (for v3.9)
Steam ID3086323855
Steam App281990 (steamDB)
Steam Manifest/UGC3251396059817822018
Creator SteamID76561197972872371
Steam Created2023-11-17T16:22:29+00:00
Steam Updated2023-11-17T16:22:29+00:00
Steam Updated relative1060.4 days ago
Revision #1
Revision archived?Yes (fetch: 2023-12-07 23:40:37)
Revision file date2023-11-17 16:22:27
Tracked Steam files4
Tracked mod files0
Mod size9.3 MB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Government Variety Pack (for v3.9) 1 NO 0 B 2023-12-06 10:36:07 2026-10-10 23:05:01
Government Variety Pack (for v3.9) 1 Yes (fetch: 2023-12-07 23:40:37) 9.3 MB 2023-12-06 10:36:07 2026-10-10 23:05:01


Mod File inventory

Path Extension File Count File Size