A grab bag of new civics, origins, and government types.
This is a backup/legacy version for Stellaris v.3.4.* (Cepheus). The current version can be found here:
Government Variety Pack (Current)
New Civics
A total of
75 new civics, broken down into 10 origins, 22 normal civics, 19 hive civics, 14 machine civics, 13 megacorp civics, and 3 "advanced" civics available to any non-gestalt empire. Additionally, 5 base game civics have been enhanced with expanded features. Even short summaries cannot be contained in the character limit so see
the dedicated civics thread for detailed descriptions.
New Governments
Around
85-90 new governments (I may have lost count at some point!) spread across nearly all authority types and combining vanilla and GVP-added civics. They are also listed in
their own thread. The requirements for making them are in the first reply to that thread.
Special Thanks
ICONS[/B]
Wanna give a HUGE THANK YOU to Meltup for making unique icons for the new civics. They look cool and I am super happy someone stepped up to help out with this.
[b]Other Contributors
- Steam user Namazuo "Horse Poop" Toushiro came up with something like 17 new government suggestions that were all awesome, I added them and they served as the inspiration for a few more.
- Steam user Garlic Pudding came up with five government ideas I incorporated, and one I have yet to incorporate but a new Civic is WIP for it.
Compatibility and Patches
This mod only adds new things to the game, in new files. There's no possibility of my mod conflicting with another due to both editing base game files, and will only conflict with other mods if for some reason another mod has files with the exact same names in the same places as this in mod. However, if a mod radically changes the way ethics work (especially renaming the base ethics), compatibility will be shaky at best. There's also no guarantee that combinations of mod-added features will "play nice" or be balanced against/with each other in game.
Compaitibility patches exist for a few mods. Some are maintained by me, and some by the other mod's author. They are:
For non-English language translations:
Want to make a compatibility or localization patch?
See this post to find out how!
There are a few patches and other versions of this mod. These all require the main GVP mod (this), and do nothing but selectively remove features.
If you want all the features of this mod, you don't need any of these patches/alternate versions. They do not add anything and only provide options for users who for whatever reason want to exclude some features. Since all they do is replace files from GVP with identically-named blank files, there isn't typically much need to update them and tbh it's kind of a chore to update the version number on all these so I'm slow to do it. Bottom line,
you can almost certainly ignore the compatible version number for them.
The patches and alternate versions are:
There are also "backup" versions of this mod for older versions of Stellaris:
- Backup for 2.6 (Verne) - Older version of the mod for 2.6 Verne. NOTE: This is a stand-alone backup version, do not run it with the current version!
- Backup for 2.8 (Butler) - Older version of the mod for 2.8 Butler. NOTE: This is a stand-alone backup version, do not run it with the current version!
- Backup for 3.0 (D!ck) - Older version of the mod for 3.0 D!ck. NOTE: This is a stand-alone backup version, do not run it with the current version!
- Backup for 3.2 (Herbert) - Older version of the mod for 3.2 Herbert. NOTE: This is a stand-alone backup version, do not run it with the current version!
- Backup for 3.3 (Libra) - Older version of the mod for 3.3 (Libra). NOTE: This is a stand-alone backup version, do not run it with the current version!
All are available on
my Workshop page.
Problems?
Report any bugs, issues, or other unexpected/undesired behavior
using this form.
