StellarStellaris
Introduction
This gives more government types but also...
Creates a new logic behind government type assignation based on both, Political Science, History and Science Fiction.
Creates a tangible difference between governments by creating a new civic type: Ruling Class.
Revamps the Authority system and creates new pops unique to their Ruling Classes and Authorities.

You will see some weird civic names and government types, all governments, authorities and civics are either based on real history, political science or science fiction. No ambiguous or invented governments.
This mod is on "perpetual beta", balance feedback is welcomed.

Features

  • New Mechanics: Ruling Class and Ventures
  • 181 New Government Types!!
  • 37 New Civics with Councilors
  • 59 New Pop Jobs
  • 22 New Buildings
  • 25 New Branch Offices
  • 2 New Ethics (+ fanatic versions)
  • 7 New Armies
  • 8 New Policies
  • 2 New Districts
  • 9 New Species Rights (Living Standards)
  • 2 New Holdings
  • 7 New Planetary Decisions
  • 13 New Edicts
  • 9 New Leader Traits
  • 2 New Factions
  • 2 New Personalities
  • 1 New Purge Type
  • 2 New Slavery Types
  • 1 New Authority
  • 5 Revamped Authorities
  • Many Revamped Civics
  • Revamped Living Standards
  • Clone the ruler of your empire
  • Build Branch Offices as a Regular Empire


Authorities Redone
Revamped authority system based on power distribution where hierarchy is on the extreme right and anarchy is on the extreme left: Anarchy, Polyarchy, Oligarchy, Monarchy and Hierarchy.
Authorities answer the question: how many individuals are in power?
Besides the normal empire wide bonuses and election types, Authorities define the kind of Politician Pop your empire will have, such as Councillor, Royal, Legate, etc. Each with their own bonuses and modifiers. No more generic "Politicians".
Authorities also define the political power of the stratas (Ruler, Specialist, Worker, Slave).

NEW MECHANICS Ruling Class and Ventures
A new Mechanic, Ruling Class based on history and science fiction.
Yes, with Authorities we define how many people are in power but...
Who is in power?
The priests?
The wealthy?
The military?
The Ruling Class mechanic aims to answer that question.
This mechanic is represented as civics, you may only choose one Ruling Class Civic.
They come with significant changes to your society.
There is a new pop type, the Ruling Class pop, it counts as Ruler Strata, along with the Politician types.
Just like your Politician pop type depends on your Authority, your Ruling Class pop type depends on your Ruling Class, each with their own bonuses and modifiers.
You can increase these pops by upgrading the capital building.
Ruling Classes also enable new enforcers, bureaucrats, armies, buildings, holdings, etc.
Ventures are like Ruling Classes but for Megacorps.

NEW Government Type Logic
Government types will be assigned according to this logic: Authority + Ruling Class.
Ethics will determine what Ruling Classes you may have, so they will indirectly play a part in government type assignation.
An ecclesiocratic polyarchy means that many priests are in power: a grand synod of monks, preachers and holymen. An ecclesiocratic oligarchy means that few priests are in power: a small council of bishops and prelates. An ecclesiocratic monarchy... well, you get the idea.


Revamped Living Standards
The Living Standards have been completely changed, they are now called simply Rights.
They define until which strata of society the species in question is permited to climb up. If they can only be slaves and workers, if they can climb all the way to the top of the societal hierarchy or perhaps they are a superior species too important to be simple workers.
The quality of life of each strata is determined by a policy called Society.

Customize your Society
Clear differentiation between Authoritarianism, Elitism, Xenophobia, and their opposites:
Changed Authoritarian ethic for Elitist

Authoritarianism-Libertarianism: The degree of government control over the people. It is simulated as a Policy: Freedom. The options depend on your Authority, Ethics and Civics.

Elitism-Egalitarianism: The degree of hierarchization of society. It affects the quality of life of the pops depending on their strata, no matter their species. It is simulated as a Policy: Society. The options depend on your Ethics.

Xenophobia-Xenophilia:Species Rights allow to set up until which strata of society the species in question is permited to climb up. It is simulated as Living Standards (now Called Rights). It Depends on your Ethics, Ruling Classes and Civics.

You can have, for example, a highly hierarchical society with elites who rule with an iron fist where it doesn't matter which species is holding the whip....
or a highly hierarchical society with benevolent overlords but certain species (or all xenos) are discriminated and forbiden from being other than menial workers, servants and slaves...
or a nightmarous hierarchical society of iron fist elites where all xenos are oppresedand the founding species can not become menial workers, only specialists and leaders...
or a free egalitarian multicutural utopia...
or an egalitarian multicutural society fueled by the blood of the "Enemies of the People" and those who deviate from the norm...
or a free egalitarian society that considers xenos animals not worthy of any right...
or whatever in between.

DLCs
Ergatocracy and Plutocracy require the Megacorp DLC.
Kleptocracy requires the Apocalypse DLC.

Compatibility
UI Overhaul Dynamic Compatibility Patch:
mod_detail.php?publishedfileid=2874077988

Bug Branch Compatibility Patch:
mod_detail.php?publishedfileid=3009601612


This mod is not compatible with Iron Man.
This mod is not compatible with mods that change:

  • Governments
  • Civics
  • Authorities
  • Ethics
  • Species Rights
  • Government and Capital Buildings
  • Branch Offices
  • City Districts


Discord
https://discord.gg/39aEgcyr

Credits
Everything else: NoMolester
Icons: Thauma'
Icons: Hazeltári
Borrowed lion flag from: "Flags: Emblems & Backgrounds UP-TO-DATE" (id=2104538771)
TitleRuling Class: Customize Your Society
Steam ID2844533998
Steam App281990 (steamDB)
Steam Manifest/UGC7740969528967053339
Creator SteamID76561198039326527
Steam Created2022-08-04T11:53:19+00:00
Steam Updated2023-09-13T16:06:07+00:00
Steam Updated relative1125.4 days ago
Revision #247
Revision archived?NO!
Revision file date
Tracked Steam files66
Tracked mod files0
Mod size0 B

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Ruling Class: Customize Your Society 247 NO 0 B 2023-09-28 19:55:55 2026-10-10 23:05:01
Ruling Class: Customize Your Society 247 Yes (fetch: 2023-09-29 13:54:39) 12.68 MB 2023-09-28 19:55:55 2026-10-10 23:05:01
Ruling Class: Customize Your Society 246 Yes (fetch: 2023-09-29 12:51:30) 12.68 MB 2023-09-28 19:26:03 2023-09-13 15:05:01
Ruling Class: Customize Your Society 245 Yes (fetch: 2023-09-29 09:14:53) 12.63 MB 2023-09-28 18:42:37 2023-09-12 22:05:02
Ruling Class: Customize Your Society 244 Yes (fetch: 2023-07-29 17:14:36) 12.57 MB 2023-07-29 17:13:34 2023-09-11 22:05:02
Ruling Class: Customize Your Society 243 Yes (fetch: 2023-07-25 17:32:47) 12.46 MB 2023-07-25 17:15:29 2023-07-29 22:05:01
Ruling Class: Customize Your Society 184 Yes (fetch: 2023-07-25 08:16:31) 12.46 MB 2023-07-25 08:14:22 2023-07-25 21:05:02
Ruling Class: Customize Your Society 183 Yes (fetch: 2023-07-24 18:16:56) 12.47 MB 2023-07-24 18:16:24 2023-07-25 13:05:01
Ruling Class: Customize Your Society 182 Yes (fetch: 2023-07-24 14:17:50) 12.47 MB 2023-07-24 14:15:17 2023-07-24 23:05:01
Ruling Class: Customize Your Society 180 Yes (fetch: 2023-07-23 17:15:39) 12.63 MB 2023-07-23 17:14:47 2023-07-24 19:05:02
Ruling Class: Customize Your Society 179 Yes (fetch: 2023-07-21 09:18:35) 12.42 MB 2023-07-21 09:17:03 2023-07-23 22:05:02
Ruling Class: Customize Your Society 178 Yes (fetch: 2023-07-19 13:18:09) 12.42 MB 2023-07-19 13:16:32 2023-07-21 14:05:01
Ruling Class: Customize Your Society 177 Yes (fetch: 2023-07-15 16:17:00) 12.38 MB 2023-07-15 16:14:18 2023-07-19 18:05:01
Ruling Class: Customize Your Society 176 Yes (fetch: 2023-07-13 12:16:04) 12.38 MB 2023-07-13 12:14:43 2023-07-15 21:05:02
Ruling Class: Customize Your Society 175 Yes (fetch: 2023-07-04 01:17:18) 12.38 MB 2023-07-02 20:24:27 2023-07-13 17:05:02
Ruling Class: Customize Your Society 157 Yes (fetch: 2023-01-30 12:14:20) 7.67 MB 2023-01-30 12:13:33 2023-02-07 19:05:01
Ruling Class: Customize Your Society 156 Yes (fetch: 2023-01-23 11:14:35) 7.67 MB 2023-01-23 11:12:46 2023-01-30 16:05:02
Ruling Class: Customize Your Society 155 Yes (fetch: 2023-01-22 14:13:51) 7.67 MB 2023-01-22 14:12:26 2023-01-23 15:05:02
Ruling Class: Customize Your Society 153 Yes (fetch: 2023-01-16 12:13:27) 7.46 MB 2023-01-16 12:11:39 2023-01-22 18:05:01
Ruling Class: Customize Your Society 152 Yes (fetch: 2022-12-18 11:13:41) 7.19 MB 2022-12-18 11:12:07 2023-01-16 16:05:01
Ruling Class: Customize Your Society 151 Yes (fetch: 2022-12-15 15:15:40) 7.19 MB 2022-12-15 15:12:14 2022-12-18 16:05:02
Ruling Class: Customize Your Society 150 Yes (fetch: 2022-12-09 15:23:13) 7.19 MB 2022-12-09 15:12:24 2022-12-15 20:05:01
Ruling Class: Customize Your Society 97 Yes (fetch: 2022-10-15 16:12:48) 7.06 MB 2022-10-15 16:11:38 2022-12-09 20:05:02
Ruling Class: Customize Your Society 96 Yes (fetch: 2022-10-08 00:52:42) 7.06 MB 2022-10-07 22:08:46 2022-10-15 21:05:02
Ruling Class: Customize Your Society 92 Yes (fetch: 2022-09-09 17:13:01) 7.05 MB 2022-09-09 17:12:11 2022-09-20 22:05:02
Ruling Class: Customize Your Society 91 Yes (fetch: 2022-08-13 10:37:46) 6.53 MB 2022-08-13 09:13:16 2022-09-09 22:05:02
Ruling Class: Customize Your Society 35 Yes (fetch: 2022-08-04 10:13:05) 3.35 MB 2022-08-04 10:12:18 2022-08-04 22:05:02
Ruling Class: Customize Your Society 33 Yes (fetch: 2022-08-04 07:12:32) 3.3 MB 2022-08-04 07:11:17 2022-08-04 15:05:02
Ruling Class: Customize Your Society 32 Yes (fetch: 2022-08-04 06:13:09) 3.3 MB 2022-08-04 06:11:38 2022-08-04 12:05:02


Mod File inventory

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