StellarStellaris
Stellaris Version: 4.0

Overview
This mod allows you to properly specialize your Ecumenopoli in trade, reasearch, or military by adding arcologies of those types. Additionally, it adds/modifies colony designations so these new arcologies can be used with planetary automation. The goal was to keep the arcologies in line with vanilla so housing, jobs, and resource costs are based on that.




Arcologies

Trade

  • 10 Housing
  • 2 Clerk Jobs
  • 4 Trader Jobs
  • Cost Minerals and Rare Crystals


Research

  • 10 Housing
  • 6 Researcher Jobs
  • Cost Minerals and Exotic Gases


Military

  • 10 Housing
  • 6 Soldier Jobs
  • Cost Minerals and Volatile Motes





Designations

Ecumenopolis
The Ecumenopolis designation no longer gives a bonus to trade value and is now focused on a mixed Ecumenopolis with bonuses to building and district upkeep, like the original, and an increase to immigration pull.
Planetary automation with this designation will focus on the following districts

  • Consumer Goods
  • Alloys
  • Unity
  • Research
  • Trade


Trade Ecumenopolis
The new Trade Ecumenopolis designation has the +20% trade value from the original Ecumenopolis designation and its planetary automation will focus on building trade arcologies.

Research Ecumenopolis
The Research Ecumenopolis designation was slightly modified to allow planetary automation to focus on building research arcologies.

Fortress Ecumenopolis
The new Fortress Ecumenopolis designation was made similar to the colony designation of the same name and focuses on building military arcologies




Requirements

The only requirement for this mod is UI Overhaul Dynamic or another mod which allows you to see additional districts on planets.




Compatibility

The main part of this mod, adding arcologies, doesn't modify any vanilla files so it should work with most other mods as long as they don't modify Ecumenopoli. However, the designations and planetary automation do modify some vanilla files so if you are worried about that, just have those mods load after this mod. In that case, the planetary automation might not work properly but I believe the new arcologies should still be there.

Current In-Built Compatibility





My Other Mods
TitleMore Specialized Zones
Steam ID3173928467
Steam App281990 (steamDB)
Steam Manifest/UGC6250573375442257038
Creator SteamID76561198058049964
Steam Created2024-03-06T02:14:40+00:00
Steam Updated2025-05-14T22:44:23+00:00
Steam Updated relative516.2 days ago
Revision #26
Revision archived?NO!
Revision file date
Tracked Steam files8
Tracked mod files0
Mod size471.62 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
More Specialized Zones 33 NO 630.41 KB 2026-10-10 11:55:38 2026-10-10 23:05:01
More Specialized Zones 32 NO 581.79 KB 2026-10-10 09:05:13 2026-05-04 04:05:01
More Specialized Zones 31 NO 516.99 KB 2026-10-10 08:49:37 2025-12-18 22:05:01
More Specialized Zones 29 NO 497.55 KB 2026-10-10 05:25:33 2025-12-06 06:05:02
More Specialized Zones 28 NO 509.16 KB 2026-10-10 05:04:01 2025-06-16 18:05:02
More Specialized Zones 27 NO 474.41 KB 2026-10-10 05:00:19 2025-05-19 01:05:01
More Specialized Zones 26 NO 471.62 KB 2026-10-10 04:59:24 2025-05-15 18:05:01
More Ecumenopolis Districts 15 NO 673.45 KB 2026-10-10 03:38:31 2025-05-14 22:05:02
More Ecumenopolis Districts 13 NO 672.83 KB 2026-10-09 14:28:32 2024-09-15 12:05:01
More Ecumenopolis Districts 12 NO 717.39 KB 2026-10-09 14:17:46 2024-05-09 01:05:01
More Ecumenopolis Districts 11 NO 672.9 KB 2026-10-09 07:12:22 2024-05-07 16:05:01
More Ecumenopolis Districts 10 NO 668.77 KB 2026-10-09 06:46:32 2024-03-10 07:05:02
More Ecumenopolis Districts 9 NO 668.61 KB 2026-10-09 06:43:09 2024-03-06 16:05:01


Mod File inventory

Path Extension File Count File Size