IMPORTANT INFORMATION:
The cityscape was created using an AI art generator and GIMP for detailed corrections and final touch-ups.
This content is NOT originally mine and could be taken down if the rightful owner requests it.
Original content:
Animated Xenomoph
Original author:
Rocket
Mod was later developed/expanded/maintained by other authors, to whom I want to also give credit:
Animated Xenomorph Fixed by
✫Mentis Alveariae✫
Animated Xenomorph Fixed by
kayila
(-United Sci-Fi Races-) by
Fugasas
And the final version, which I worked with:
Prometheus made by very talented
Teutgar
Special thanks to
Little Tee for helping me create this cityscape. You can find Little Tee’s amazing cityscape collection here:
Little Tee's Cities.
DESCRIPTION:
Mod is pure customization and should be compatible with anything, other than its previous versions. Content is limited only to Xenomorphs and doesn’t include any other assets from its predecessors. List of content:
- 5 phenotypes of alien species, reworked and enhanced to better fit vanilla style.
- Sounds of Xenomorphs extracted from Alien Isolation game
- Unique species class trait, exclusive only to Xenomorphs
- 5 completely new rooms created from screenshots from Alien Fireteam Elite game
- Completely new and unique cityscape inspired by the works of H.R. Geiger and Zdzisław Beksiński. Made with the help of AI generator.
FUTURE PLANS:
There are currently no plans to expand this mod, but that might change in the future. If anyone feels inspired to create submods with extra content, please feel free to do so and add this mod as a dependency. I will gladly promote your work alongside my other mods. :)
LIST OF MY MODS:
Some of my mods will remain private for various reasons and won’t be publicly listed. However, if your profile is set to public, feel free to send me a friend request — I’ll gladly grant you access.
COLLABORATION OPPORTUNITY
I have a wealth of creative concepts for event chains, origins, civics, and immersive story-driven content — all deeply rooted in Stellaris lore and flavor. While I understand the basics of scripting and what's technically possible within the engine, I lack the time and coding expertise to fully bring these ideas to life.
If you're a modder or scripter who enjoys the creative side of Stellaris and would like to collaborate on passion-driven projects, I'd love to work together. This is a hobby-based, non-commercial opportunity — purely for the love of world-building and game design. You'll have full creative input, proper credit, and the chance to build something unique as part of a small, like-minded team.
If that sounds interesting, don’t hesitate to reach out — let’s make something awesome together!