IMPORTANT INFORMATION:
The cityscape was created using an AI art generator and GIMP for detailed corrections and final touch-ups.
This content is NOT originally mine and could be taken down if the rightful owner requests it.
Original content:
Animated Xenomoph
Original author:
Rocket
Mod was later developed/expanded/maintained by other authors, to whom I want to also give credit:
Animated Xenomorph Fixed by
✫Mentis Alveariae✫
Animated Xenomorph Fixed by
kayila
(-United Sci-Fi Races-) by
Fugasas
And the final version, which I worked with:
Prometheus made by very talented
Teutgar
Special thanks to
Little Tee for helping me create this cityscape. You can find Little Tee’s amazing cityscape collection here:
Little Tee's Cities.
DESCRIPTION:
Content is limited only to Xenomorphs and doesn’t include any other assets from its predecessors. List of content:
- 5 phenotypes of alien species, reworked and enhanced to better fit vanilla style.
- Sounds of Xenomorphs extracted from Alien Isolation game
- Unique species class trait, exclusive only to Xenomorphs
- 5 completely new rooms created from screenshots from Alien Fireteam Elite game
- Completely new and unique cityscape inspired by the works of H.R. Geiger and Zdzisław Beksiński. Made with the help of an AI generator.
FUTURE PLANS:
For now, this is a work in progress, consisting only of portraits, cityscape, rooms and a trait. However, there are distant plans to expand it over time.
- Origins
- Civics
- Edicts
- More Traits
- Districts
- Buildings
- Organic Ships - Rework of vanilla ones to fit the theme
- Events and storyline
COMPATIBILITY:
Uses scripted_variable for inline_script:
@ak_xenomorphs_species_is_active = 1
Sets global flag:
flag_ak_xenomorphs
(This mod is purely cosmetic and should be compatible with anything — except its previous versions. This means that any other Xenomorph mod may cause issues, such as cityscape not appearing.)
COLLABORATION OPPORTUNITY
I have a wealth of creative concepts for event chains, origins, civics, and immersive story-driven content — all deeply rooted in Stellaris lore and flavor. While I understand the basics of scripting and what's technically possible within the engine, I lack the time and coding expertise to fully bring these ideas to life.
If you're a modder or scripter who enjoys the creative side of Stellaris and would like to collaborate on passion-driven projects, I'd love to work together. This is a hobby-based, non-commercial opportunity — purely for the love of world-building and game design. You'll have full creative input, proper credit, and the chance to build something unique as part of a small, like-minded team.
If that sounds interesting, don’t hesitate to reach out — let’s make something awesome together!
LIST OF MY MODS:
Some of my mods will remain private for various reasons and won’t be publicly listed. However, if your profile is set to public, feel free to send me a friend request — I’ll gladly grant you access.