Stellaris v3.14.*, v3.13.*, and v3.12.5 Compatible
Acknowledgements
This mod is a continuation of XVCV's
"Machines & Robot Expansion" , which is/was loved by many. A great addon for Machine empire enthusiasts which I loved playing.
Unfortunately, since XVCV has left the Stellaris modding scene, the M&RE mod became unsupported.
This adaptation/continuation will continue to make the Machine & Robot Expansion compatible with the latest versions of Stellaris. In addition to bug fixes, new things are being planned!
Core features of Machine & Robot Expansion
This mod adds a variety of ascension perks, new playstyles, civics, traits, and much-needed love for Machines & Robots!
- Start as non-gestalt Robots (Mechanical Origin)
- Edit ruler traits, councilor traits, build leader with traits you pick
- Automated machine worlds that don't require pops to run, with 4 special planet types
- Switch from gestalt to non-gestalt Machines via AP, and back again
- Switch to/away from Driven Assimilator / Rogue Servitor / Determined Exterminator
- Machine Leaders revive after dying (backup trait)
- Ascend to a new bio-mechanical hybrid species
- Declare total war on the galaxy
- Psionic ascension; touch the Abyss ...
- Non-gestalt robots boost trade and empire-wide amenities with Virtual Reality servers planets
- Malware civic makes spy ops easier and adds new infiltration
- Boost your gestalt empire with Machine Learning civic
- Split open planets and mine them with Orbital Crackers
Added in Continuation:
- Release Machine vassals
- Automated Ringworlds
- Dismantle habitats (if your empire has any habitat tech)
- Extended Machines traits & Overclocked origin (thanks Legit Rikk)
- Reanimate defeated organic armies as a Machine empire
And more!
- 15 Civics
- 15 Ascension Perks
- 4 Origins
- 40 Technologies
- 45 traits
Documentation
WIP:
Read the full overview of features here
DLC Requirements
Required DLC:
- SYNTHETIC DAWN
Optional DLC:
- GALACTIC PARAGONS: Unlock Leader-Building GUIs and Ruler-Building GUIs
- UTOPIA: Unlock Mechanical Origin (non-gestalt Robot)
Some DLCs provide new things for modders to play with and as such some additional mod features may depend on those DLCs.
Contact
Bug Reports
🐛 Add your bug reports here 💭 .
Suggestions
💡 Add your suggestions here 💭 .
Say hi (optional)
To chat anytime and follow development updates, and ask questions, visit the
machines-robots-expac channel in the
Stellaris Modding Den discord. Look for me, "Openly Retro"
Contact outside Steam workshop
If you have found this mod outside the Steam workshop,
report a bug or share new ideas on the Github page.
What's next?
Ongoing:
- Carefully catalogue existing issues and develop fixes
- Address balance issues & player-reported issues
Planned:
- New origins and playstyles
- Adopt abandoned machine-based mods and assimilate them
Update schedule is 2-4 weeks based on bug reports, feature development, my stress levels afer my day job & other life stuff.
Artwork Credits
I'm very grateful to the artists below for permitting use of their art in this mod!
-
Digital Circuit, by XxAries1970xX , used for the Source Code Reprogramming event-related banners.
Translation Credits
- Korean: Thanks to y1224y1 and Horangye
- Chinese: Thanks FlantingCort, Krual, and the team at
Doves Localization group
Compatibility
- Not backwards compatible with 3.11 or earlier, sorry :(
Mod Compatibility
Known issues with other mods:
- Orbital Cracker doesn't block megas from Gigastructural Engineering
- This mod contains an updated version of
mute's Extended Machines, if that mod is active, the version in this one will be disabled.
Overwritten Vanilla Files
common\economic_categories\00_common_categories.txt
- pop_category_drones
- pop_category_workers
- pop_category_specialists
- pop_category_rulers
Stellaris\common\game_rules\00_rules.txt
- can_release_vassal_from_species - allow for Multikernel AP
- can_colonize_planet - block colonizing habitats that are being dismantled
- can_species_be_assembled - pops with Bio Mech trait won't assemble
common\scripted_triggers\02_scripted_triggers_machine_age.txt
- is_individual_machine - return True for non-gestalt Machine bio-mech
common\scripted_triggers\05_scripted_triggers_traits.txt
- can_add_genetic_traits - true/yes for empires with the Bio-Genetics Mastery AP
- can_remove_beneficial_genetic_traits - true/yes for empires with the Bio-Genetics Mastery AP
common\traits\02_species_traits_basic_characteristics.txt
- trait_mechanical - Add habitability for Mechanical Worlds