StellarStellaris
BSW 3 : Balanced Space Warfare
BSW 3, total battle balance mod with vanilla taste, enhanced once more.
While maintaining the characteristics of vanilla-like weapon systems, balance and has been enhanced.

All the screenshots are powered by Amazing Space Battles, and ASB Ironman is highly recommend to be used with BSW 3 together!
Please check Discussion for compatibility issues.


UPDATE 20220420

Fixed a bug where some AI empires would try to use a self-destruct ship when self-destruct components were not available.
Increased the range of the point defense component of the Sky Dragon from 10 to 30.
BSW beta to improve the balance has been uploaded.

For further information, please check Changenote.


BSW is UPDATED for 3.3 Libra update.
Please refer to the description below and the Full Mod Note for more details.


Increased System Size and Changed Ship Speed Mechanism



Overall, the solar systems have expanded to a little less than double.
Increased tactical options and maneuvering range during combat.
All ships have the same basic sublight speed, and have different speed modifiers depending on the non-combat/combat situation.

The ship's non-combat speed is determined by the size/class of the ship.
Small ships receive large bonus. The speed bonus large ships is very small.
Instead, we've significantly increased the hull points ​and component slots of cruisers, battleships and titans to improve their combat capabilities.

The ship's combat speed is determined by the ship's role.
Regardless of the size of the ship, you will receive a bonus based on the ship's behavior as determined by the combat computer.

Fleets with large ships now lacks strategic mobility.
But in battle, they will show great firepower and defense.
This will require the formation of a main force and a mobile unit in fleet organization.

Caution : Increasing the minimum system size may result in a empty space around the system. This is not a bug.
Caution : Star system size change does not apply to previous save files.


Changes in Ship Behavior and Combat Computer



Modifications in the ship combat computers and ship behaviors allow more tactical combat.

Swarm combat computers have a very large bonus to combat speed but no fire rate bonus now.
Allows ships to fight as a vanguard and defend other friendly ships.
It will also slow down the speed of nearby enemy ships, providing a protection for allies in the rear.

Picket combat computers have a small bonus to combat speed.
This allows the ships to be properly positioned for fleet air defense.

Line combat computers have a moderate bonus to combat speed.

Artillery computers now have an increased combat range according to the weapon range bonus.

The newly added maximum range computers set the range of the ship's longest weapon range as the combat range.
Allowing ships to launch long-range attacks from the rear.

Ships using the carrier combat computer will launch their strikecrafts and fall back to the behind during battle.
Thanks to the engagement distance bonus, they will be able to attack with their strikecrafts from a great distance.


Weapon Balance



Missiles and strikecrafts are weak against point defense weapons, but will be very powerful against a fleet with poor AA systems.
AA weapons are effective against strikecrafts and missiles, but their damage against shields and armor is weakened, making them very weak against normal ships.
However, it will be somewhat useful against enemy ships that do not have armor or shields.



Missiles have a longer range than X-slot weapons in the end.
It can inflict heavy damage from long range against enemies with poor air defense.



Bombers are more effective in anti-ship attacks, but unable to do air defense.
Also, ships equipped with bombers will have less ship hull points due to the risk of detonation.

AA interceptors can intercept missiles or enemy aircraft.

It will take a long time for an carrier to sortie all strikecraft.
In the meantime, you'll need auxiliary ships that can keep your carriers away from the enemies and make some time.

It will not be easy to quickly eliminate enemy carriers that are fleeing at the start of the battle,
Therefore, AA ships are necessary when dealing with carriers.



By adjusting the stats of the X-slot and L-slot weapons, balance between them has been met.
Added a T-slot kinetic weapon (Perdition Cannon).


Imporoved Titans, Juggernauts and Starbases



The Titan is now strong enough to be used as a fleet flagship.
The Juggernaut is enhanced to match the status of the imperial supreme flagship.



Starbases now inflict attrition damage to enemy fleets engaged in the system.
Added air defense slots to star bases.


New Ship Sections





More than 100 ship sections have been added, with a total of more than 2000 designs available.

You can use sections that dedicated on a specific role, such as missiles, strikecraft, or heavy artillery,
Firepower sectons that increase attack power by sacrificing defense,
Or heavy armor sections that enhance defense.
You can also use X-slot weapons on cruisers by using the cruiser spinal mount bow.


Enhanced AI Empire Ship Building and Fleet Construction

AI Empires design ships using appropriate ship sections, combat computers, and parts
According to the role composition of each ship class according to the AI personalities.
The ships designed in this way are combined in various proportions to form a fleet.
They also determine whether or not to use AA ships according to the fleet composition of nearby enemies or rivals, and adjusts the ratio.
The ship designs of the Fallen Empires and the Crisis have also been partially strengthened.


Research Balance



Strikecraft technology has moved to physics (computer), which will reduce the numbers of engineering weapon techs.
By re-adjusting the repeatable techs, the number of infinitely repeatable repetitive techs between areas has been balanced.


Electronic Warfare and Spec Ops Ships



You can also design electronic warfare ships to strengthen your fleet or undermine the enemy fleet.
You can use spec ops corvettes that self-destruct or capture enemy ships, and repair corvettes that repair your own fleet's ships.


Please enjoy and give me good feedbacks!

TitleBSW 3 : Balanced Space Warfare
Steam ID2520275432
Steam App281990 (steamDB)
Steam Manifest/UGC2305547326555123674
Creator SteamID76561198189145991
Steam Created2021-06-18T18:00:18+00:00
Steam Updated2022-04-20T12:12:20+00:00
Steam Updated relative801.8 days ago
Revision #63
Revision archived?Yes (fetch: 2022-04-20 17:28:24)
Revision file date2022-04-20 12:12:18
Tracked Steam files3
Tracked mod files562
Mod size6.54 MB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
[OUTDATED, Please try BSB] BSW 3 88 Yes (fetch: 2022-10-08 06:44:40) 6.79 MB 2022-10-08 05:14:30 2024-02-12 14:05:01
BSW 3 : Balanced Space Warfare 87 Yes (fetch: 2022-07-14 10:13:57) 6.78 MB 2022-07-14 10:11:26 2022-09-20 22:05:02
BSW 3 : Balanced Space Warfare 86 Yes (fetch: 2022-07-01 09:20:42) 6.78 MB 2022-07-01 09:19:21 2022-07-14 15:05:02
BSW 3 : Balanced Space Warfare 85 Yes (fetch: 2022-06-30 23:14:23) 6.78 MB 2022-06-30 23:12:21 2022-07-01 14:05:03
BSW 3 : Balanced Space Warfare 84 Yes (fetch: 2022-06-28 21:16:29) 6.78 MB 2022-06-28 21:12:34 2022-07-01 04:05:03
BSW 3 : Balanced Space Warfare 83 Yes (fetch: 2022-06-21 11:18:00) 6.7 MB 2022-06-21 11:12:40 2022-06-29 02:05:02
BSW 3 : Balanced Space Warfare 82 Yes (fetch: 2022-06-16 23:13:34) 6.69 MB 2022-06-16 23:12:12 2022-06-21 16:05:03
BSW 3 : Balanced Space Warfare 81 Yes (fetch: 2022-06-12 05:19:26) 6.68 MB 2022-06-12 05:13:32 2022-06-17 04:05:03
BSW 3 : Balanced Space Warfare 80 Yes (fetch: 2022-06-11 09:15:06) 6.68 MB 2022-06-11 09:11:20 2022-06-12 10:05:03
BSW 3 : Balanced Space Warfare 79 Yes (fetch: 2022-06-08 02:14:56) 6.67 MB 2022-06-08 02:11:59 2022-06-11 14:05:03
BSW 3 : Balanced Space Warfare 78 Yes (fetch: 2022-06-04 14:14:16) 6.61 MB 2022-06-04 14:12:44 2022-06-08 07:05:03
BSW 3 : Balanced Space Warfare 77 Yes (fetch: 2022-05-26 14:15:50) 6.47 MB 2022-05-26 14:13:50 2022-06-04 19:05:03
BSW 3 : Balanced Space Warfare 76 Yes (fetch: 2022-05-25 01:52:18) 6.47 MB 2022-05-25 01:12:37 2022-05-26 19:05:02
BSW 3 : Balanced Space Warfare 74 Yes (fetch: 2022-05-19 23:17:21) 6.81 MB 2022-05-19 23:12:33 2022-05-22 23:05:02
BSW 3 : Balanced Space Warfare 73 Yes (fetch: 2022-05-19 10:21:20) 7.01 MB 2022-05-19 10:12:06 2022-05-20 04:05:02
BSW 3 : Balanced Space Warfare 72 Yes (fetch: 2022-05-18 20:13:53) 7.01 MB 2022-05-18 20:12:02 2022-05-19 15:05:03
BSW 3 : Balanced Space Warfare 71 Yes (fetch: 2022-05-16 12:13:22) 7.01 MB 2022-05-16 12:12:16 2022-05-19 01:05:03
BSW 3 : Balanced Space Warfare 70 Yes (fetch: 2022-05-15 14:12:57) 7.01 MB 2022-05-15 14:12:00 2022-05-16 17:05:03
BSW 3 : Balanced Space Warfare 69 Yes (fetch: 2022-05-14 12:16:25) 7.01 MB 2022-05-14 12:11:27 2022-05-15 19:05:03
BSW 3 : Balanced Space Warfare 68 Yes (fetch: 2022-05-14 11:25:44) 7.01 MB 2022-05-14 11:11:45 2022-05-14 17:05:02
BSW 3 : Balanced Space Warfare 66 Yes (fetch: 2022-05-05 05:14:09) 6.66 MB 2022-05-05 05:12:56 2022-05-14 15:05:03
BSW 3 : Balanced Space Warfare 65 Yes (fetch: 2022-04-20 16:36:30) 6.53 MB 2022-04-20 16:10:44 2022-05-05 10:05:03
BSW 3 : Balanced Space Warfare 63 Yes (fetch: 2022-04-20 17:28:24) 6.54 MB 2022-04-20 07:10:45 2022-04-20 21:05:01
BSW 3 : Balanced Space Warfare 62 Yes (fetch: 2022-04-20 17:15:12) 6.53 MB 2022-04-20 05:10:40 2022-04-20 12:05:02
BSW 3 : Balanced Space Warfare 61 Yes (fetch: 2022-04-13 13:56:09) 6.47 MB 2022-04-10 02:57:03 2022-04-20 10:05:01


Mod File inventory

Path Extension File Count File Size
common/ambient_objects txt 1 307 B
common/component_sets txt 9 7.46 KB
common/component_slot_templates txt 3 3.31 KB
common/component_tags txt 1 473 B
common/component_templates txt 84 1.31 MB
common/component_templates csv 1 28.58 KB
common/component_templates ods 1 51.1 KB
common/country_types txt 1 10.11 KB
common/defines txt 6 7.54 KB
common/game_rules txt 1 278 B
common/global_ship_designs txt 5 110.74 KB
common/on_actions txt 2 3.03 KB
common/scripted_effects txt 1 598 B
common/scripted_triggers txt 6 49.03 KB
common/scripted_variables txt 39 41.31 KB
common/section_templates txt 12 269.32 KB
common/ship_behaviors txt 7 36.48 KB
common/ship_sizes txt 7 70.65 KB
common/static_modifiers txt 14 3.82 KB
common/technology txt 12 268.49 KB
events txt 24 244.67 KB
gfx/interface/icons/ship_parts dds 31 160.98 KB
gfx/interface/icons/ship_parts/computers dds 31 247.61 KB
gfx/interface/icons/technologies dds 7 29.92 KB
gfx/interface/planetview dds 1 16.86 KB
gfx/interface/ship_designer dds 1 52.86 KB
gfx/interface/ship_designer pdn 1 28.02 KB
gfx/models/combat_items dds 8 527 KB
gfx/models/combat_items asset 4 11.8 KB
gfx/projectiles txt 6 22.79 KB
interface gfx 9 10.68 KB
localisation/braz_por/replace yml 27 111.06 KB
localisation/english/replace yml 27 109.46 KB
localisation/french/replace yml 27 111 KB
localisation/german/replace yml 27 111 KB
localisation/polish/replace yml 27 111 KB
localisation txt 1 1.17 KB
localisation lnk 1 2.48 KB
localisation/russian/replace yml 27 111.03 KB
localisation/simp_chinese/replace yml 27 111.16 KB
localisation/spanish/replace yml 27 111.03 KB