StellarStellaris
Overview

With Stellaris version 3.3 "Libra" it is now possible to enable traits like Cybernetic and Psionic to be applied to your Pops via gene-modding! Beginning in version 3.2 "Herbert," Stellaris disallows these traits from being merged onto subspecies which don't already have them, which put a damper on creating super species that melded mind, machine, and science. This mod revives that gameplay - gene-mod away!

Changes

The Cybernetic, Latent Psionic, and Psionic species traits can be merge-added from one species template to another of the same overall species. Latent Psionic was a little tricky as an "upgradeable" trait - it can be merge-removed if and only if the empire performing the gene-mod has Pops of the same species who have the Psionic trait. Technically that means any template can then merge-remove Latent Psionic and not only templates with Psionic, but this is a pretty small caveat.

This mod also adds some extra tweaks:

  • Empires with Engineered Evolution can remove Cybernetic from any species templates (mostly for role-play reasons)
  • Empires with Synthetic Evolution that have completed the corresponding special project can add Cybernetic to any biological or lithoid species templates (thus providing an alternative to full assimilation into synthetics)
  • Empires who have finished the Brain Slug quest chain can add that trait to any species templates, as long as they aren't xenophobes
  • Empires who complete the Enigmatic Cache quest chain successfully or partially successfully can add the corresponding traits to some species templates
  • [list]
  • Any species that is the "same" as a species which already has the trait
  • Don't accidentally gene-mod away your last pop with the special trait, or you will lose access - your scientists need examples to study in order to apply the same changes

  • Empires who complete the Alien Box quest chain can add their chosen red/green/blue trait to some species templates

    • Any species that is the "same" as a species which already has the trait
    • Don't accidentally gene-mod away your last pop with the special trait, or you will lose access - your scientists need examples to study in order to apply the same changes

    [/list]
    Compatibility

    Overwrites two core Stellaris files, and thus is not compatible with other mods that make changes to the same files:

    • common/traits/04_species_traits.txt
    • common/traits/06_distant_stars_traits.txt

    This is due to how the game handles overwrites for traits. Mods that add new traits or edit other trait files will work just fine.

    Built for Stellaris version 3.3 "Libra." Not compatible with achievements.

    Recommended Dependency Mods

    Leader Traits: All Eligible Species Traits ensures your leaders have all the appropriate leader traits for their species traits, which is often why players want to create species with Psionic/Cybernetic/Brain Slug Host/Erudite. Technically optional, but highly recommended so the game adds leader traits like you intuitively expect.

    Recommended Companion Mods

    Like leaders? Try a couple of my other leader-related mods that work with this one.

    Not Included in "Subtle Polish"

    This mod is intentionally not included in my modpack Subtle Polish: A Collection of Fixes and Enhancements because of compatibility concerns when overriding traits. It is otherwise fully compatible.

    When to Install

    This mod can be safely added or removed from your savegame after the game has started. It replaces two core trait definitions files but does not add gameplay objects. If you remove it, your game will work normally. All species will keep their current traits, but you will no longer be able to apply species templates with them to Pops without those traits.

    Changelog

    See Change Notes

    Source Code

    Hosted on GitHub

    TitleLeader Traits: Merge-Add Species Traits
    Steam ID2784224276
    Steam App281990 (steamDB)
    Steam Manifest/UGC9126163959953538187
    Creator SteamID76561198040838605
    Steam Created2022-03-25T05:07:34+00:00
    Steam Updated2022-03-25T05:07:34+00:00
    Steam Updated relative1662.9 days ago
    Revision #2
    Revision archived?Yes (fetch: 2022-04-13 08:08:09)
    Revision file date2022-03-25 05:07:33
    Tracked Steam files3
    Tracked mod files6
    Mod size114.23 KB

    Tracked mod revisions

    Title Revision # Archived? Size Metadata created Metadata last updated
    Leader Traits: Merge-Add Species Traits 9 NO 0 B 2023-07-02 20:23:26 2026-10-10 23:05:01
    Leader Traits: Merge-Add Species Traits 9 Yes (fetch: 2023-07-03 06:34:21) 157.1 KB 2023-07-02 20:23:26 2026-10-10 23:05:01
    Leader Traits: Merge-Add Species Traits 5 Yes (fetch: 2023-01-09 22:13:20) 125.71 KB 2023-01-09 22:11:24 2023-02-07 19:05:01
    Leader Traits: Merge-Add Species Traits 4 Yes (fetch: 2022-12-15 03:15:26) 125.31 KB 2022-12-15 03:11:41 2023-01-10 03:05:01
    Leader Traits: Merge-Add Species Traits 3 Yes (fetch: 2022-05-13 02:14:48) 115.89 KB 2022-05-13 02:13:02 2022-12-15 08:05:01
    Leader Traits: Merge-Add Species Traits 2 Yes (fetch: 2022-04-13 08:08:09) 114.23 KB 2022-04-10 02:57:03 2022-05-13 07:05:02


    Mod File inventory

    Path Extension File Count File Size
    common/traits txt 2 31.19 KB