Overview
Celebrate your empire's culture again by constructing Leisure Districts on habitats and Leisure Arcologies on ecumenopoleis! Habitat Leisure Districts once again provide 2 Entertainer jobs and a Culture Worker job and ecumenopolis Leisure Arcologies once again provide 3 Entertainer jobs and 3 Culture Worker jobs. With the introduction of ethic-specific Culture Worker bonuses in Stellaris version 3.5 "Fornax," the job again has a unique identity beyond "society researcher."
Changes
Leisure Districts on habitats again provide +2 Entertainer jobs and +1 Culture Worker job and Leisure Arcologies on ecumenopoleis provide +3 Entertainer jobs and +3 Culture Worker jobs.
Compatibility
The Leisure District
district_hab_cultural and the Leisure Arcology
district_arcology_leisure are overridden in order to reintroduce Culture Workers. This mod has built-in compatibility with
Planetary Diversity.
Built for Stellaris version 3.6 "Orion." Not compatible with achievements.
When to Install
This mod can be safely added or removed after the game has started. It only replaces default game objects, but may cause unemployment when removed. Back up your savegame before trying to remove a mod, even this one.
Recommended Companion Mods
Known Issues
Overriding a district causes the game to log errors noting the overrides. Expect to see two lines in the error.log file like these:
[01:13:24][game_singleobjectdatabase.h:165]: Object with key: district_arcology_leisure already exists, using the one at file: common/districts/11_district_leisure_cultural_arcology_district_overrides.txt line: 1
[01:13:24][game_singleobjectdatabase.h:165]: Object with key: district_hab_cultural already exists, using the one at file: common/districts/13_district_leisure_cultural_habitat_district_overrides.txt line: 5
Changelog
See
Change Notes
Source Code
Hosted on
GitHub
