Original mod created by EdFromEarth,
unofficial 3.x update by DaTroll. If either wishes to continue updates again, I would be happy to transfer permissions.
NOT achievement compatible
Positive Traits
Biological:
- 2 Points - Ascetic - Pop Consumer Goods Upkeep -20%
- 1 Points - Compliant - Governing Ethics Attraction +15%
- 1 Points - Curious - Research +5%
- 1 Points - Dynamic - Energy +7.5%
- 4 Points - Fecund - Pop Growth Speed +20%
- 1 Points - Flexible - Habitability +5%
- 1 Points - Gardeners - Food +7.5%
- 1 Points - Hardworking - Minerals +7.5%
- 3 Points - Hardy - Habitability +15%
- 2 Points - Harmonious - Pop Housing Usage -20%
- 3 Points - Indelible - Leader Lifespan +60 Years
- 2 Points - Long-Lived - Leader Lifespan +40 Years
- 2 Points - Migratory - Resettlement Cost -50%
- 2 Points - Prodigious - Leader Upkeep -20%, Negative Leader Traits -2
- 1 Points - Prudent - Trade +7.5%
- 2 Points - Ritualists - Unity +15%
- 2 Points - Tenacious - Army Damage +30%, Worker Output +3.75%, Soldier Output +12.5%
- 2 Points - Unbreakable - Defense Army Damage +100%
- 2 Points - Virtuosos - Leader Experience Gain +20%
Machine:
- 4 Points - Agribots - Food +30%
- 1 Points - Broadcast Directives - Happiness +5%
- 4 Points - Determinative Economics - Trade +30%
- 4 Points - Hypervoltage Wiring - Energy +30%
- 4 Points - Nanodisassemblers - Minerals +30%
- 2 Points - Nanofabricated - Robot Build Speed +30%
- 2 Points - Nanoplastic Forms - Pop Housing Usage -20%
- 2 Points - Procedural Intuition - Leader Experience Gain +20%
- 1 Points - Rapid Routing - Research +5%
- 3 Points - Reflexive Learning - Leader Upkeep -50%, Negative Leader Traits -2
- 2 Points - Subliminal Coding - Unity +30%
- 2 Points - Subspace Omnibus - Pop Output +3.3%
- 1 Points - Templated Parts - Roboticist Job Efficiency +10%
- 2 Points - Ultrahard Materials - Pop Consumer Goods Upkeep -20%
Negative Traits
Biological:
- -2 Points - Addled - Research -10%
- -4 Points - Barren - Pop Growth Speed -20%
- -2 Points - Contrarians - Governing Ethics Attraction -15%
- -2 Points - Cynical - Pop Housing Usage +20%
- -2 Points - Dimwitted - Leader Experience Gain -20%
- -1 Points - Dull - Pop Research -5%
- -2 Points - Ephemeral - Leader Lifespan -20 Years
- -4 Points - Exacting - Habitability -20%
- -2 Points - Extravagant - Pop Consumer Goods Upkeep +20%
- -2 Points - Feeble - Army Damage -30%, Worker Output -3.75%, Soldier Output -12.5%
- -2 Points - Fractious - Unity -15%
- -2 Points - Hunter-Gatherers - Food -15%
- -1 Points - Idle - Trade -7.5%
- -1 Points - Inattentive - Food -7.5%
- -1 Points - Inefficient - Energy -7.5%
- -1 Points - Lazy - Minerals -7.5%
- -2 Points - Lethargic - Minerals -15%
- -3 Points - Particular - Habitability -15%
- -2 Points - Rooted - Resettlement Cost +50%
- -1 Points - Sensitive - Habitability -5%
- -2 Points - Spendthrifts - Trade -15%
- -2 Points - Static - Energy -15%
Machine:
- -2 Points - Bespoke Circuitry - Robot Build Speed -30%
- -2 Points - Massive - Pop Housing Usage +20%
- -2 Points - Opulent Design - Pop Consumer Goods Upkeep +20%
- -1 Points - Premium Components - Roboticist Job Efficiency -10%
- -2 Points - Volatile Memory - Leader Experience Gain -20%