Features: 57 New Species Traits
This mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' and 3-point 'Indelibe' traits now fill the gap between the 1-point 'Enduring' and 4-point 'Venerable' stock traits.
This mod was primarily meant to serve as a dependency for
Just More Empires (Expanded), but it can stand on its own as well.
Compatibility: Pretty Much Everything That Doesn't Touch Traits
Thanks to ExNihil, this mod has explicit support for the CGM mod series, including
CGM Buildings.
I can't promise this will play well next to other mods that change or add traits, but I'll work to build in discreet compatibility with some of the more popular such mods as I have time.
Positive Traits
2 Points
Ascetic - Consumer Goods Cost -20%
1 Points
Compliant - Governing Ethics Attraction +15%
1 Points
Curious - Research Speed +5%
4 Points
Fecund - Pop Growth Speed +20%
1 Points
Flexible - Habitability +5%
1 Points
Gardeners - Food +7.5%
1 Points
Hardworking - Minerals +7.5%
3 Points
Hardy - Habitability +15%
2 Points
Harmonious - Happiness +10%
3 Points
Indelible - Leader Lifespan +60 Years
2 Points
Long-Lived - Leader Lifespan +40 Years
2 Points
Migratory - Growth from Immigration +30%, Resettlement Cost -50%
2 Points
Prodigious - Leader Level Cap +2
1 Points
Prudent - Energy +7.5%
2 Points
Ritualists - Unity +15%
2 Points
Tenacious - Army Damage +30%, Minerals +7.5%
2 Points
Unbreakable - Defense Army Damage +100%
2 Points
Virtuosos - Leader Experience Gain +50%
2 Points
Agribots - Food +20% (Droids & Synths)
1 Points
Broadcast Directives - Governing Ethics Attraction +5%, Happiness +2.5% (Synths)
2 Points
Hypervoltage Wiring - Energy +20% (Droids, Synths & Machines)
2 Points
Nanodisassemblers - Minerals +20% (Droids, Synths & Machines)
2 Points
Nanofabricated - Robot Build Speed +40% (Droids, Synths & Machines)
2 Points
Nanoplastic Forms - Resettlement Cost -99% (Droids, Synths & Machines)
2 Points
Procedural Intuition - Leader Experience Gain +50% (Synths & Machines)
1 Points
Rapid Routing - Research +5% (Droids, Synths & Machines)
1 Points
Reflexive Learning - Leader Level Cap +1 (Synths & Machines)
2 Points
Robosexuals - Happiness +10% (Droids & Synths)
2 Points
Subspace Omnibus - Robot Upkeep -20% (Droids, Synths & Machines)
2 Points
Subliminal Coding - Unity +30% (Synths)
1 Points
Templated Parts - Robot Build Cost -10% (Robots, Droids, Synths & Machines)
2 Points
Ultrahard Materials - Consumer Goods Cost -50% (Droids, Synths & Machines)
Negative Traits
-2 Points
Addled - Research Speed -10%
-4 Points
Barren - Pop Growth Speed -20%
-2 Points
Contrarians - Governing Ethics Attraction -30%
-2 Points
Cynical - Happiness -10%
-2 Points
Dimwitted - Leader Experience Gain -50%
-1 Points
Dull - Research Speed -5%
-2 Points
Ephemeral - Leader Lifespan -20 Years
-4 Points
Exacting - Habitability -20%
-2 Points
Extravagant - Consumer Goods Cost +20%
-2 Points
Feeble - Army Damage -30%, Minerals -3.3%
-2 Points
Fractious - Unity -15%
-2 Points
Hunter-Gatherers - Food -15%
-1 Points
Idle - Energy -7.5%
-1 Points
Inattentive - Food -7.5%
-1 Points
Lazy - Minerals -7.5%
-2 Points
Lethargic - Minerals -15%
-3 Points
Particular - Habitability -15%
-2 Points
Rooted - Growth from Immigration -30%, Resettlement Cost +50%
-1 Points
Sensitive - Habitability -5%
-2 Points
Spendthrifts - Energy -15%
-2 Points
Bespoke Circuitry - Robot Build Speed -40% (Robots, Droids, Synths & Machines)
-2 Points
Massive - Resettlement Cost +100% (Robots, Droids, Synths & Machines)
-2 Points
Opulent Design - Consumer Goods Cost +50% (Robots, Droids, Synths & Machines)
-1 Points
Premium Components - Robot Build Cost +10% (Robots, Droids, Synths & Machines)
-2 Points
Volatile Memory - Leader Experience Gain -50% (Synths & Machines)
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