A mod that expands on the spaceborne empires and creatures, such as enclaves and caravaneers. Includes new caravan deals, the return of the nomads, and more.
Full Feature List
All:
- Ships and stations have higher armor and shields
- stations have more hp and daily hull and armor generation
Enclaves:
- Enclave species get additional traits (most important being erudite for the curators)
- At 25 opinion, Trader Enclaves offer alloys and consumer goods
- At 75 opinion, Trader Enclaves offer special edicts that mimics the effects of the strategic resources from pre-2.2
- At 100 opinion, Trader Enclaves can offer you a special deal once every 10 years
- Artist Enclaves can build new stations to replace any that were destroyed
- Artist monument gives +5% unity from jobs
- Ministry of Culture now gives +5% unity empire wide, and +10% government ethics attraction (non-gestalt) or -10 deviance (gestalt) empire wide
- Additional patronage events
- Artist Festival has a chance to spawn artist troupe half-species pops (requires Megacorp)
- Artist Festival has a chance to spawn a free artist monument on one of your planets
- New Curator Technologies
- Materialist Fallen Empires won't ask you for your curator or legendary scientists
- Archeology Lab with Ancient Relics also gives +25% anomaly research speed
- After hiring a Master Salvager, you can purchase access to a new edict.
- At 60 opinion, the Salvagers will sell Nanites once every 5 years. Requires an open L-Gate and no active Gray Tempest
Caravaneers:
- Many new trade deals (See Discussions for details)
- Adjusted some weights when choosing products and pricing
- Racket will sell robot pops to synthetic empires
- Tupperware will also save on mineral pop upkeep (Lithoids)
- Vengralian Trium will accept complex drones as payment from machine empires
- Vengralian Trium will accept random pops as payment from non gestalt empires if they have unemployed or undesirable pops
- Spawning Stimulants also give +10% organic pop assembly
- The Numistic Order starts with a species from a random ai empire ready to sell
- New Caravan events
- New Reliquaries
Marauders and Pirates
- Space pirate's main system will still spawn with Apocalypse. With Apocalypse, 2 pirate fleets will start roaming the galaxy 33-50 years after game start
- Marauders will accept alloys as tribute
- Mercenary and Raider fleets have stronger shields, and their bases have hull and armor regen
- Marauder Galleons have the same speed as their cruisers
- Raiding the Galactic Emperor is twice as expensive
- Marauder Mercenaries can become available after 2300
- Marauder species are void dwellers, and don't all have the same traits
- Khan can spawns more fleets if there are very strong playable empires
- Khan starts with strong starbases in their starting systems
- When down to their last few planets, ai will generally surrender to the Khan rather than die
- Successor empires are generally stronger
Space Creatures
- Option to pacify space creatures can be chosen after further researching the creature. Cost of pacification has been reduced to keep the total cost the same
- Void Clouds can be pacified by non-xenophobe spiritualists (plus the usual suspects)
- Mining Drones can be reprogrammed by materialists, robot empires, and non-spiritualist pacifists
- Cutholoids can be pacified pacifists and servitors
- Hunting buff unlocked by various gestalt civics (such as Warbots)
- Added a method to get Crystal-Forged Plating if you chose to pacify the crystals
- Added a method to get the Surveyor if you chose to pacify the mining drones
- Buffed the Ameoba Centenarian
- Space Whales and Ameobas will wander the galaxy, as they once did
- Killing peaceful spacers will upset xenophile and pacifist pops
- Hunting buff gives more resources and research per fleet
- Asteroid Hive system has some mineral deposits replaced with rare crystal deposits
- Higher level bio drives increases ship speed
Guardians
- Some empires can purchase special projects from the Curators that let them pacify some Guardians
- Available to Fanatic Pacifists, Nesting Grounds, Empaths, and Rouge Servitors
- Pacifying Guardians also grants a reward of Unity and Tech
- The following Guardians can be Pacified:
- - Asteroid Hivers
- - Tiyanki Matriarch
- - Spectral Wraith
- - Ether Drake
Nomads:
- Nomads will always spawn, even with Megacorp
- Nomads will spawn with a larger fleet
Leviathans:
- Wraiths can spawn if discovered after the mid-game [*]will spawn 65-75 years after discovery
Other
New Origin: Nesting Grounds (Requires Distant Stars)
- Start with an adopted space amoeba, amoebas pacified, and relevant tech options
- Always starts in or near a nebula
- Can build Stellar Zoo starbase buildings in systems with space fauna, giving unity and society research, and amenities to local planets.
- Unlocks special project to unlock Voidlures. Gives unity and society research from Voidlures.
- Gains access to new space fauna technologies
- With Grand Archive DLC, gets +33% vivarium capacity and space fauna hull, and +1 space fauna breeding chance
Donations
I have recently launched a
patreon page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.