This mod is a global compatibility patch for Stellaris 3.3 that merges the various incompatible game rules, scripted triggers (and some policies) added by mods.
Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing problems to the first mod. The Merger will make all the relevant rules apply.
I'm also merging some scripted triggers that are shared by multiple mods, such as is_megacorp or the capital buildings triggers. These will allow the buildings from these mods to be constructed if you have an equivalent capital on your planet.
I will only add mods that have been made for, or updated to 3.3.*
You will need this mod if you use more than one of the following mods:
I've hit the size limit for this description so you'll find the list as a collection instead.
Make sure to place the Merger at the end of your load order.
Modders, if you have specific worlds that you don't want to be targeted by planet killers, flag them with planet_flag = merg_forbidden_target and the Merger will make sure that, modded or vanilla, they won't break your mod.
You can also detect the presence of the Merger with the global flag merged_rules.
Recommended:
Ariphaos Unofficial Patch
Universal Resource Patch
Conflicts:
Universial Game Rules Compatibility - You don't need UGRC as I cover more mods while making the rules to acknowledge the existence of other mods, but if your collection of mods is mainly chinese, you'll want to use it instead.
Incompatible mods
Various Servant Jobs - this will cause habitability bugs.
Ethics and Civics Alternative Restored - has completely messed up policies files.
Habitable Structures Patch - made obsolete since Stellaris 3.0 totally changed how the trigger works, and will be overwritten by the Merger.
Any total conversion or global overhaul.
Recommended load order
Ariphaos Unofficial Patch
- This should be your very first mod, so his changes will be potentially overwritten by the following mods.
<Your mods here in a Z..A order, if not stated otherwise by the mods authors>
<The patch mods come after, to be able to overwrite the previous mods they're supposed to patch>
The Merger of Rules
Troubleshooting
0% habitability bug or can't assemble pops: this is caused by a corrupted mod. Steam's integrity check should fix the problem.
If you can't assemble robots, it might come from an outdated trait mod that lacks the is_robotic identifier in the archetype definition.
Other Compatibility patches
Ancient Cache of Technology + Zenith of the Fallen Empires:
Acquisition of Technology
!Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space
Planetary Diversity + Gigastructural Engineering & More (+GPM):
Giga Diversity
Merger of Rules + Additional Vanilla Buildings:
AVB 3.2.2 Patch - Supports other Mods
Merger of Rules + Stellaris Evolved
Legal
You're not allowed to redistribute this mod, with the exception of private multiplayer packs.
You can add portions of the code to your own mod, but please notify me if you do so.
The above rules don't apply if you fork the Merger to support an overhaul/conversion mod.
Legacy versions
Merger for Stellaris 3.1
Merger for Stellaris 3.0
Merger for Stellaris 2.8
Liking this? You can
buy me a coffee (or an aspirin for all the headaches this mod gave me).
![](https://i.imgur.com/4Und3QN.png)