StellarStellaris
For Stellaris 2.4.1

This mod adds some flavor to pirates. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential.

Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try to seize a nearby colony. If they win, they will become an independent megacorp with the Criminal Heritage civic!

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There's more: the newly-formed "Pirate Republick" may offer to become your tributary in exchange of the system. This offer will only appear if you do not already have another rebellious pirate as a vassal. (If you don't own the MegaCorp DLC, they'll become a normal oligarchy with Corporate Dominion civic instead)

This mod was inspired by this suggestion published on the official Stellaris forums.

Compatibility

No vanilla files overwritten. This mod should be compatible with anything.


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[i]While we're at it, why not take a look at my other mods?
TitleThe Pirate Republic
Steam ID1824241724
Steam App281990 (steamDB)
Steam Manifest/UGC5685974681288262087
Creator SteamID76561198054608922
Steam Created2019-08-03T21:13:28+00:00
Steam Updated2019-10-12T06:46:46+00:00
Steam Updated relative2557.8 days ago
Revision #7
Revision archived?NO!
Revision file date
Tracked Steam files12
Tracked mod files16
Mod size369.56 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
The Pirate Republic 7 NO 369.56 KB 2022-04-10 02:57:03 2026-10-10 23:05:01
The Pirate Republic 7 Yes (fetch: 2022-04-14 02:10:16) 404.4 KB 2022-04-10 02:57:03 2026-10-10 23:05:01


Mod File inventory

Path Extension File Count File Size
common/armies txt 1 182 B
common/on_actions txt 1 625 B
events txt 1 12.35 KB
localisation yml 8 41.57 KB