For Stellaris 2.4.1
This mod adds some flavor to pirates. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential.
Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try to seize a nearby colony. If they win, they will become an independent megacorp with the Criminal Heritage civic!
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There's more: the newly-formed "Pirate Republick" may offer to become your tributary in exchange of the system. This offer will only appear if you do not already have another rebellious pirate as a vassal. (If you don't own the MegaCorp DLC, they'll become a normal oligarchy with Corporate Dominion civic instead)
This mod was inspired by
this suggestion published on the official Stellaris forums.
Compatibility
No vanilla files overwritten. This mod should be compatible with anything.
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[i]While we're at it, why not take a look at my other mods?