Welcome to the revival of the ever popular
Additional Vanilla Components! Originally created by the great Sam_, it has been kept alive by the community since Sam_'s disappearance. This overhaul was started from the
files uploaded by Anarchy.
What is this mod? What does it do? Sam_ would say....
[quote=Sam_]This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.
About
Most weapon sets have been doubled, except Kinetic Artillery, Mass Accelerators and Energy Lances which have 7 tiers instead of 2. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game.
If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of lasers or mass drivers and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.
With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.[/quote]
Changes
- Adds 62 new components
- Adds 62 new technologies
Balance
- This mod has received a general balance pass, following vanilla ratios and values. Be aware, if you have used the original version of this mod, you will notice a MASSIVE difference.
- All weapons have had their proper damage profiles and fire rates corrected to vanilla levels.
- Added Medium and Large Auto-Cannons to complete the sets.
Compatibility
This mod makes no changes to vanilla files.
Patches
Coming Soon™
We'll see what I, or one of you fine people, get around to making a patch for.
Known Issues
- Ship Auto Upgrading does not work correctly with the components in this mod. You need to manually replace the final tier of vanilla components with the first tier of components from this mod before standard upgrade behavior resumes. This can only be resolved by editing vanilla files, and not something I am willing to do for this particular mod.
- Phase Lightning may be a bit on the low end of tuning.
Localisation