StellarStellaris
Contents


Animated Portrait Set
One set of fully animated portraits.
They twitch, and blink, and look around, and breathe, just like vanilla portraits.
The set comes with male and female variations, facial variations, headgear variations, cybernetic Ascension, psionic Ascension, Biogenetic Mutation Ascension, and a clothing set.
The base portrait is available for selection in the Reptilian class.
The synthetic variant is available for selection in the Machine class.

City Set
One custom city set to go with the portraits.

Empire
The portraits come with a custom empire (Ancient Technosethi), a custom name list (Serpentoid), a custom solar system (Kheshem System), and a custom building (Astral Pyramid). If you create a custom empire using these portraits from scratch, it will NOT have this flavor, but if you create a custom empire by modifying the Ancient Technosethi, it should retain the flavor.
Astral Pyramids work as a mixture between Slave Processing Facility and Temple, although you can only build one for each ruler (when your Pharaoh dies, you can build another one for his successor, etc.).

If the empire is not appearing in your list, it's possible you're missing one DLC related to its basic traits. In the case of the Ancient Technosethi, this is what you require:
Necroid DLC (Memorialist Civic)
Galactic Paragons DLC (Memory Vault Civic)
Biogenesis DLC (Egg-Laying Trait)
Ancient Relics OR Federation DLC (Remnants Origin)

If you wish to play the Empire as provided, but lack the necessary DLCs, you can go to your steam workshop folder, find this mod's folder, go into prescripted_countries, and remove and/or replace the DLC-locked features manually. Once you do, the Empire should appear.
Mind you, the mod as a whole does NOT require any DLC, only the custom empire (so portraits, city set, names, etc. will all always be available to you by default regardless).

Spawn Rate

The portraits come with a pre-created empire (which can spawn), but they are set to NOT be used randomly by the AI.

Compatibility

Pretty much everything. No vanilla files have been altered.

Known Issues

If you use the base set and go through a full synthetic evolution, the portraits will have a more limited diversity of looks (as compared to taking the machine portrait from the start). This couldn't be fixed without going into editing some vanilla files, which would have severely reduced compatibility.
Note that going full synthetic will default portraits to the vanilla class initially. Once you have completed the Ascension's situation, you'll be able to create a template of the species with the appropriate portrait.

Other mods by me:






TitleAnimated Serpentoid Portraits Redone
Steam ID3692610801
Steam App281990 (steamDB)
Steam Manifest/UGC1501868305295148152
Creator SteamID76561198021525667
Steam Created2026-03-26T14:07:54+00:00
Steam Updated2026-06-03T06:38:41+00:00
Steam Updated relative131.9 days ago
Revision #13
Revision archived?NO!
Revision file date
Tracked Steam files6
Tracked mod files0
Mod size34.21 MB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Animated Serpentoid Portraits Redone 13 NO 34.21 MB 2026-10-10 12:32:38 2026-10-10 23:05:01
Animated Serpentoid Portraits Redone 12 NO 34.21 MB 2026-10-10 12:02:07 2026-06-03 06:05:01
Animated Serpentoid Portraits Redone 11 NO 34.21 MB 2026-10-10 11:12:50 2026-05-09 07:05:01
Animated Serpentoid Portraits Redone 10 NO 34.21 MB 2026-10-10 11:10:42 2026-03-31 16:05:01
Animated Serpentoid Portraits Redone 9 NO 47.64 MB 2026-10-10 11:09:38 2026-03-29 12:05:02
Animated Serpentoid Portraits Redone 8 NO 47.32 MB 2026-10-10 11:06:23 2026-03-28 16:05:01
Animated Serpentoid Portraits Redone 5 NO 47.32 MB 2026-10-10 11:06:23 2026-03-26 21:05:01


Mod File inventory

Path Extension File Count File Size