Become a Fallen Empire- Ascend up above the primitive empires and take your rightful place alongside the empires of old!
Features:
- New Ascension Perk
- New Ascension Situation
- All Fallen Empire Citysets
- All Fallen Empire Rooms
- Access to all Fallen Empire buildings after taking the Ascension Perk
- Events unlocking access to Fallen Empire ships
- Event changing Cityset and Room to the Fallen Empire look
- Event switching Empire and all pops to a single fanatic ethic- including automatic deletion of incompatible civics.
- 10 New Civics, one for each type of ethic plus hive and machine Ascendancies.
- New Planetary Capital building for all Ascendancies plus variants for the gestalts.
Working on Version 4.x
Compatibility will vary; the mod will function with every other mod since no vanilla files were altered, however mods that add new ethics for example will not have modded ethics removed during the Ascension situation.
Bugs may occur! Please let me know if you find anything <3
Unfortunately I don't have the ability to create FE City and Room variants for the non-vanilla ethics/hives, so those have been substituted with the Materialist assets. Please don't ask for these to be added- I'd love to, but at the moment I can't.
Future Plans:
- Flavour events during Ascension situation
- FE Shipsets to select in Empire Creation/Ascension situation
- Government type changes during Ascension
Current Version: 1.3.0
Ver 1.3.0 Changes:
- Added a new Planetary Capital building which can be obtained after completing the Empire Ascension situation, and upgraded from the most advanced capital buildings available. It provides buffed numbers of housing, amenities and more jobs than normal, plus -25% orbital bombardment damage and an FTL inhibitor. Gestalts have their own versions.
Massive thanks to the ZOFE team, whose code was instrumental in my learning process for this mod.
Thank you to all Stellaris Modding Den members who helped me during the process of making this!
