StellarStellaris
New Legendary Worlds & Districts

Legendary Worlds is back and ready for 3.10!

Legendary Worlds has been overhauled for 3.10

mod_detail.php?publishedfileid=2779808136

This is a mostly complete overhaul of the mod. Balance changes on all worlds, random effects for almost all worlds, improved terraforming and megastrutucre modifiers. It adds new features (for old modifiers as well), new tooltip explainations with a statement text on how rare this modifier is, some missing graphic icons and fixes of course a lot of older bugs.
Updated by original author, thankful to Kyllian, who previously brought this mod to 3.0.

New Features


  • Adds 9 new legendary planets
  • Adds legendary planets for Fallen Empires
  • Adds legendary planets for Primitives
  • Adds 3 new origins
  • Adds randomization of legendary planets (same legendary planets are not identical anymore)
  • Adds legendary districts
  • Adds 3 new mini events
  • Adds possibilty of new legendary districts for all planets
  • Adds new legendary deposits
  • Adds 2 legendary megastructure modifiers
  • Adds support for 3.3 features and some older ones (jobs for specific empire traits)


Improved Balance


  • Spwaning: About 1 out of 20 planets will have a special bonus, smaller ones beeing more common as larger ones.
  • General: Planets are way more balanced towards each other (given their rarity level).
  • General: Every legendary planet offers a nice bonus when able to colonize it early. Way stronger effects for late game have to be developed on every single world in different ways.
  • Planetary Buffs: Negative effects have beed balanced and occur one more worlds to ensure balance. Most of them can be removed now.
  • Planetary Buffs: Positive effects, that have an immediate effect mostly been turned down.
  • Planetary Develoment: Buildings and jobs have their values adjusted to offer more interesting possibilities.
  • Terraforming: Terraforming now removes all legendary deposits and modifiers from planet. (some effects still stay, where it makes sense)
  • Terraforming: Terraforming an uninhabited world can result in various legendary planets (not all).
  • Terraforming: Terraforming a colonzied world can result only in one specific legendary.
  • Randomization: Most of all legendary planets have multiple random effects now.
  • Specific Legendaries: Four worlds have been completly overhauled to match more interesting planets.


FAQ


  • There are other mods that offer galaxy diversity and planet modifiers. Why should i pick this mod?
  • --- This mod aims to add balanced diversity, no megabuffs or game/play-style changing mods, and no spamming eventboxes.
  • Are there ways to improve the spawning rates of legendary Planets?
  • --- Generally no, since they should be legendary. However you can go changes the rates for specfic types in the file "legw_add_modifiers" and "legw_add_other" at the top. The Addon "Legendaries Extended" lets you create most legendaries ingame, if you think you dont have enough.
  • I always have only the same worlds spawning, how to get different ones?
  • --- Some are just more rare than others. You have to get a portion of luck or simply play more games.
  • Terraforming/building Megastructures doesnt give me any legenday modifiers?
  • --- Terraforming and finishing Megastructures also have only a small %-Chance to get any legendaries.
  • How about different Mods also adding planetary modifiers? Do they stack?
  • --- Yes, they can stack. To avoid massing planetary modifiers, legendary modifiers can only spawn on planets that have less than 3 other modifiers. Anyway, legendary worlds is desinged to play without other "planet-modifier"-Mods.
  • Some legendary worlds dont feel legendary, while others are gamebreaking?
  • --- They are balanced out to have bonuses given on the game phase (early to late). Fully developed megastructure or legendary worlds are of course very strong, but also very rare and you had to invest a lot in in before.
  • Isnt this mod in general breaking/changing the "vanilla"-play style of the game?
  • --- It is even designed to play with lower amount of co-mods. Surely luck will be a very big factor on galaxy generation!


What this mod does?

This mods adds special planets (legendary worlds) by giving them a planet modifier. Most of them will have a huge buff on certain areas. Planets on vanilla are mostly the same and this feels boring. So this mod adds a planet variety and diversity in a special way, not completely overhauling everything. It can change a lot of balance, but it still does not feel game-breaking. The chances are very small, but if you are lucky and find a legendary world next to your homeworld it makes you a lucky one. Since 2.2 update, all major bonus legendary modifiers are balanced in a way you will enjoy them, but it will take a lot of efforts to fully unlock their capabilities, depending on their bonuses. This is the mostly big Change within the 2.2. update.

Also there are three "different" world classes:

Common and Uncommon Legendaries

There is a set of rather common legendary planets and a they occur more often ingame (about 1 of 20 planets). These are rather minor buffs, compared to other legendaries, or have negative effects as well.

Rare Legendaries

There are lot of very powerful modifiers, that most planets can get on random. They are more rare, and it will some planets or games until you found some of them. Legendary buffs are quite decent and very unique, but most of them will have to be develped first.

True Legendaries

True legendary Worlds are the rarest of all Worlds. You will only have a few of them in your galaxy. They all have unique planet mechanics and offer a high buffs to your empire. For all of them you have to invest ressources first or remove special blockers to fully unlock their potential (because it breaks balance else if you find one of them right next to you)

Ancients and Buildings

This mod adds a fallen precursor race, called ancients (very creative, i know). You can find buildings from them randomly on any world (doesn't have to a legendary world). Rumors say that there can also spawn an ancient homeworld from time to time in a game.
All other new buildings added within this mod belong to a special legendary, so they can only be built on those worlds.

Compatibility


Compatible with all DLC.
DLCs not required.
A mod that makes you see more than 5 districts is recommended (UI Overhaul Dynamic for expample).
Language files for every language included. (all texts english only)

No vanilla files were harmed during the modding process. Should be fully compatible with almost any mod.

  • Guillis Planet Modifiers: The beautiful orange-shining ring around planet modifiers turns into a yellow ring. (only a graphical issue)

  • Full compatibility with Planetary Diversity (and extra Addons)


Have Fun finding all legendaries :)


Spawn frequency has really a lot of random modifiers and is also depending on spawned habitable planets. Different games may have different spawn rates of legendaries. Expect around 20 legendary planets in standard settings at 600 stars.

Be aware that legendary modifiers will only spawn at game start (some days afterwards). You can safley add this mod to a savegame, but you can get only legendaries from terraforming or megastructures.
TitleNew Legendary Worlds 3.10
Steam ID1373224279
Steam App281990 (steamDB)
Steam Manifest/UGC8994729115813555338
Creator SteamID76561198047335329
Steam Created2018-04-29T11:28:33+00:00
Steam Updated2024-02-01T13:08:02+00:00
Steam Updated relative984.6 days ago
Revision #39
Revision archived?Yes (fetch: 2024-02-01 06:17:54)
Revision file date2024-02-01 13:07:59
Tracked Steam files19
Tracked mod files0
Mod size4.07 MB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
New Legendary Worlds 50 NO 4.08 MB 2026-10-09 06:17:37 2026-10-10 23:05:01
New Legendary Worlds 3.10 49 Yes (fetch: 2024-02-01 10:17:48) 4.07 MB 2024-02-01 10:15:33 2024-03-02 18:05:01
New Legendary Worlds 3.10 48 Yes (fetch: 2024-02-01 09:16:49) 4.07 MB 2024-02-01 09:14:21 2024-02-01 16:05:01
New Legendary Worlds 3.10 40 Yes (fetch: 2024-02-01 07:17:07) 4.07 MB 2024-02-01 07:14:55 2024-02-01 15:05:01
New Legendary Worlds 3.10 39 Yes (fetch: 2024-02-01 06:17:54) 4.07 MB 2024-02-01 06:14:18 2024-02-01 13:05:01
Legendary Worlds 3.3 37 Yes (fetch: 2022-08-15 14:13:33) 0 B 2022-04-15 15:10:49 2024-02-01 12:05:01
Legendary Worlds 3.3 37 Yes (fetch: 2022-04-16 17:39:07) 3.25 MB 2022-04-15 15:10:49 2024-02-01 12:05:01
Legendary Worlds 3.3 36 Yes (fetch: 2022-04-13 18:18:28) 2.64 MB 2022-04-12 18:10:48 2022-04-15 20:05:02
Legendary Worlds 3.3 34 Yes (fetch: 2022-04-18 16:03:06) 2.64 MB 2022-04-10 02:57:03 2022-04-12 22:05:01


Mod File inventory

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