What it says on the tin. Spawns all systems, launches all caravaneer fleets, and edits the <spoilers> event to make sure both <spoilers> spawn.
My Main Stellaris Mods
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These are intended to be balanced, suitable for multiplayer, etc.
- Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
- Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
- Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
- Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
- Sensor Expansion - Adds more functionality to sensor tech.
- AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
- All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]
My Other Stellaris Mods
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These are not balanced, and drastically increase the player's power.
- All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
- Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
Supporting Me
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I now have a Patreon:
