StellarStellaris
Overview
Have you ever been bothered that your scientists don't upgrade their Custom AI Assistants (which were enabled by Self-Evolving Logic) to Sapient AI Assistants when you discover Positronic AI (the prerequisite technology for that trait)? Well be frustrated no more! This mod upgrades all your scientists when you discover Positronic AI, ensures that newly-generated leaders are equipped with the best tech before you hire them, and ensures they receive better training when creating a new assistant upon level-up. If all else fails and a scientist was too busy to upgrade their assistant, reassign them and the research logistics department will be sure to perform the upgrade during relocation.

If you outlaw AI, the loophole has been closed that previously allowed scientists to still acquire the foul positronic imitations of life. However, in the spirit of reconciliation, scientists may still us algorithmically-driven artificial "intelligence" to serve the state (i.e. Sapient AI Assistants are downgraded to Custom AI Assistants instead of being wholly removed). And if you later decide that maybe AI is for you after all, scientists with Custom AI Assistants will be upgraded when you change the policy.

Changes
Added an effect that will upgrade a leader's Custom AI Assistant trait, and then hooked in logic to call it when leaders spawn, level up, when Positronic AI is researched, and when a leader is assigned. The prerequisite technology for Sapient AI Assistants is Positronic AI, so the events will not trigger unless the leader's owner has the technology researched.

Compatibility
Anything that doesn't altogether remove the Custom AI Assistant and Sapient AI Assistant traits. This mod is implemented without changing any core Stellaris files.

Built for Stellaris version 3.6 "Orion." Not compatible with achievements because it adds an effect and events.

When to Install
This mod can be safely added or removed from your savegame after the game has started. It is implemented entirely through custom events and effects. If you remove it, your game will work normally. Any upgraded scientists will keep their swapped trait.

Changelog
See Change Notes

Source Code
Hosted on GitHub

TitleLeader Traits: Scientist AI Assistant Upgrader
Steam ID2498166286
Steam App281990 (steamDB)
Steam Manifest/UGC1661380339459973653
Creator SteamID76561198040838605
Steam Created2021-05-26T05:17:31+00:00
Steam Updated2023-01-10T02:32:30+00:00
Steam Updated relative1371.9 days ago
Revision #12
Revision archived?Yes (fetch: 2023-01-09 20:15:30)
Revision file date2023-01-10 02:32:30
Tracked Steam files4
Tracked mod files0
Mod size209.6 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Leader Traits: Scientist AI Assistant Upgrader 15 NO 0 B 2023-07-02 20:24:04 2026-10-10 23:05:01
Leader Traits: Scientist AI Assistant Upgrader 15 Yes (fetch: 2023-07-03 19:41:51) 209.77 KB 2023-07-02 20:24:04 2026-10-10 23:05:01
Leader Traits: Scientist AI Assistant Upgrader 12 Yes (fetch: 2023-01-09 20:15:30) 209.6 KB 2023-01-09 20:12:41 2023-02-07 19:05:01
Leader Traits: Scientist AI Assistant Upgrader 11 Yes (fetch: 2022-12-13 21:15:41) 209.2 KB 2022-12-13 21:14:00 2023-01-10 00:05:01
Leader Traits: Scientist AI Assistant Upgrader 10 Yes (fetch: 2022-05-12 13:26:01) 209.02 KB 2022-05-12 13:14:10 2022-12-14 02:05:01
Leader Traits: Scientist AI Assistant Upgrader 9 Yes (fetch: 2022-04-14 01:33:09) 208.87 KB 2022-04-10 02:57:03 2022-05-12 17:05:03


Mod File inventory

Path Extension File Count File Size