This mod fixes some long-standing and recent bugs or unreasonableness in the game.
Details:
· The AI country with Civic "Sovereign Circuits" will now normally recruit leaders instead of being in a daze. (In vanilla, they still don't understand how to use Energy for an leaders' upkeep.)
· The Origin "Payback", the event "Healthcare Crisis" will now be correctly avoided after Gene Clinic has been repaired. ( In vanilla, the lack of trigger condition led to the triggering of "Healthcare Crisis" even if Gene Clinic was repaired and the tech was obtained.)
· Machine Intelligence Empires will no longer vainly and repeatedly assimilate their main species (after synthetic evolution), resulting in massive unemployment and economic collapse. ( The malicious bug added in the vanilla 3.6 is the primary culprit that led to the collapse of the Machine Empires in the mid to late stages. However, because players usually pay little attention to the details of AI, they are rarely noticed. In fact, it occurs almost 100%. )
· Ditto, Organic Empires, too.
· The Civic "scavengers" can now salvage and repair Frigates. ( In vanilla, Frigates can't be salvaged, obviously Paradox forgot that they had added a new ship size. )
·When releasing a sector as a vassal, if you are in the Federation and federal law allows vassals to join, the released vassal will correctly automatically sign a commercial pact upon joining the Federation. (In vanilla, when a country joins any federation, it will automatically sign a commercial pact with its members. The vassals formed by the release of sectors may have been generated directly within the federation, mistakenly bypassing the judgment of joining the federation and failing to automatically sign, and you cannot actively sign with it, resulting in a loss of production.)
· In The War in Heaven, AI will no longer make illogical votes in Galactic Community. ( In vanilla, AI will always trying denouncing one side and The League of Non-Aligned Powers even which they belong. )
· In "Denounce Both" resolution in The War in Heaven, AI belong to any side of Awakened Empires will no longer display a exact opposite voting reason, but a correct one. ( In vanilla, AI will incorrectly display "They are not part of an Awakened Fallen Empire" even actually they are. )
· The resolution "A United Front" will now increase the damage done to the Great Khan. Accordingly, the damage bonus of resolution "Anti-Piracy Initiative" to Khan has been removed. ( In vanilla, AI will always trying passing "A United Front" when Khan awakened, but the resolution has no effect to Khan but reduce Energy production. )
· The Uplifting event of the Enigmatic Cache, when the initial template of the main species has the traits "Intelligent" and "Quick Learners", will correctly no longer trigger the worse outcome "ignorance is bliss". (In vanilla, the criteria for determining the outcome of this event were incorrectly coupled, resulting in a loss of meaning, and the possibility of triggering "ignorance is bliss" could never be avoided.)
· In addition, possessing the advanced trait "Erudite" and their corresponding traits of Overtuned version will also avoid triggering the worse outcome "ignorance is bliss.". ( Obviously, it is the content that should be updated that have forgotten by Paradox. )
· Further, with these traits, Nightmare events will no longer trigger when uplifting.
· Corrected the description of the First League Homeworld, now will no longer wrongly states that "It no longer supports life". ( Because in old version, this is a planet can't be colonized. )
· (Paradox has fixed) The trait "Agrarian" of overtuned version will now correctly provide double bonus when the edict "Damn the Consequences" be activated. ( In vanilla has no effect. )
· (Paradox has fixed) The trait "Conservationist" of overtuned version will now correctly provide -10% consumer goods upkeep instead of +15%. ( Yes...and it will double to +30% when the edict be activated in vanilla!!. )