StellarStellaris
Expands gameplay options for Megacorps by adding a dozen new civics.
Designed to help Megacorps play up their advantages in trade value generation while remaining balanced with standard empires.

New Civics
You can see the ingame descriptions in the image album. Thinking about how to spec your corporation is half the fun of the game!
Origins

  • Need more Trade League in your life? Megacorps that pick Common Ground now start in a Trade League instead of Galactic Union. Buy Local, Buy League!
  • Want to start on an ecumenopolis and really embrace the consumerism? Check out this companion mod:
  • mod_detail.php?publishedfileid=2047275038

Civics

  • Automated Workforce: Do you wish your employees could work 3 shifts a day and never called in sick?
  • Banking Clans: Mastering the art of separating Xenos from their Credits through endless banking fees.
  • Consumer Culture: We interrupt this sale to ANNOUNCE ANOTHER SALE!!! The more you spend, the more you earn!!
  • Efficiency Experts: So, what would you say, you DO here?
  • Employee Ownership: What happens when your local organic coop takes over all world governments.
  • Executive Worship: Don't try your best, because it won't cut it. You need to try MY best instead.
  • Founder-CEO Cult: Capture the magic of startup culture in a bottle! Elon Musk would be proud!
  • Integrated Trading Fleets: When your military actually does exist just to help the corporate bottom line.
  • Maniacal Monopolists: Nothing disrupts the competition's plans like a volley of proton torpedoes.
  • Peak Production: Boost those production quotas at any cost! What's the worst that could happen?!
  • Premium Membership: No one is crazy enough to risk their Space Amazon Prime membership by shopping with competitors.
  • Reclamation Division: Some people actually do just want to build better worlds for their customers.
  • Refining Consortium: Evil Oil Companies! But in SPACE!
  • Scientific Syndication: The Corporate Scientific Method asks: what if we just throw more money at this hypothesis?
  • Thought Auditors: Human Resources meets 1984.
  • Urban Moguls: If you're gonna build a city over the whole planet, you better make sure you build some office space to lease.

Compatibility
There is a scripted trigger, has_megacorp_mod_active, included. Use this to assist in maintaining compatibility between mods if you maintain a compatch or mod.
Additional Details
Not everything can be easily communicated through the descriptions in the image albums, or may not be apparent just playing the game.
[olist]
  • Banking Clans' special building, the Mercantile Complex, is available with a Planetary Administration building (pop size 10 capital.)
  • Just like Merchant Guilds/Technocracy, Banking Clans/Scientific Syndication grants 1/1/2 merchant/science director jobs for the 10/25/50 pop capital upgrades.
  • Urban Moguls' special district can only be made via a planetary decision to convert a city district. Read the update notes. The Commercial Arcology now stands alongside the Leisure Arcology, but if you drop the civic it will convert into them.
  • The Arcology Project decision for Urban Moguls empires costs energy instead of minerals, and completes a little faster.
  • Peak Production's unique decision, Intensify Industrialization, has a randomly rolled negative outcome upon completion. This can be adding light devastation, creating tile blockers, or sometimes losing a district. It also adds the Hyperindustrialized planet modifier. You were warned!
  • Should you change civics or capture a planet with one, the Colossal Manufactory feature will stay. The Hyperindustrialized modifier also stays.
  • If you do not have the Peak Production civic, you can use the decision Clean Up Industrial Sites to remove the feature and modifier.
  • If you encounter a hostile Maniacal Monopolist, you can have the "Dismantle Monopoly" Casus belli available, granting the "Trust Busting" wargoal. This is akin to "end threat" for other purifiers.
  • [/olist]
    Tech Weight Modifiers
    Several civics have weight modifiers. Keep in mind that if a civic seems to not be useful early on, it may have weightings to help you unlock its bonuses!

    This mod also tweaks the event origin.55, the event to create a federation on game start (Common Ground & Hegemony origins). It does not adjust origins.txt or 01_game_start files, nor does it replace origin_events_1.
    TitleVenture Politics
    Steam ID2029348400
    Steam App281990 (steamDB)
    Steam Manifest/UGC4346044122301501205
    Creator SteamID76561198031318408
    Steam Created2020-03-21T05:30:17+00:00
    Steam Updated2023-10-23T06:22:26+00:00
    Steam Updated relative1085.8 days ago
    Revision #78
    Revision archived?Yes (fetch: 2023-10-23 01:14:07)
    Revision file date2023-10-23 06:22:25
    Tracked Steam files28
    Tracked mod files0
    Mod size464.43 KB

    Tracked mod revisions

    Title Revision # Archived? Size Metadata created Metadata last updated
    Venture Politics 82 NO 434.04 KB 2026-10-10 03:38:31 2026-10-10 23:05:01
    Venture Politics 81 NO 433.84 KB 2026-10-09 15:38:27 2024-09-15 12:05:01
    Venture Politics 80 NO 0 B 2023-12-06 22:10:07 2024-05-18 07:05:01
    Venture Politics 80 Yes (fetch: 2023-12-07 04:48:41) 451.11 KB 2023-12-06 22:10:07 2024-05-18 07:05:01
    Venture Politics 79 Yes (fetch: 2023-12-07 09:56:44) 463.92 KB 2023-12-05 22:10:56 2023-12-01 21:05:02
    Venture Politics 78 Yes (fetch: 2023-10-23 01:14:07) 464.43 KB 2023-10-23 01:12:25 2023-11-02 02:05:01
    Venture Politics 77 Yes (fetch: 2023-10-08 19:22:50) 464.29 KB 2023-10-08 19:15:33 2023-10-23 06:05:02
    Venture Politics 76 Yes (fetch: 2023-10-08 17:13:39) 463.92 KB 2023-10-08 17:11:59 2023-10-09 00:05:01
    Venture Politics 75 Yes (fetch: 2023-09-30 04:44:50) 463.82 KB 2023-09-29 05:33:17 2023-10-08 22:05:01
    Venture Politics 74 Yes (fetch: 2023-09-29 13:09:19) 463.59 KB 2023-09-28 19:36:18 2023-09-26 18:05:01
    Venture Politics 73 Yes (fetch: 2023-07-18 18:18:11) 0 B 2023-07-12 15:16:20 2023-09-13 05:05:01
    Venture Politics 73 Yes (fetch: 2023-07-12 15:17:13) 477.61 KB 2023-07-12 15:16:20 2023-09-13 05:05:01
    Venture Politics 72 Yes (fetch: 2023-07-04 01:09:13) 480.39 KB 2023-07-02 20:24:27 2023-07-12 20:05:01
    Venture Politics 67 Yes (fetch: 2022-12-31 16:15:11) 466.45 KB 2022-12-31 16:12:58 2023-02-07 19:05:01
    Venture Politics 66 Yes (fetch: 2022-12-20 10:13:14) 466.54 KB 2022-12-20 10:11:42 2022-12-31 20:05:02
    Venture Politics 65 Yes (fetch: 2022-12-06 21:17:04) 468.37 KB 2022-12-06 21:11:37 2022-12-20 14:05:02
    Venture Politics 64 Yes (fetch: 2022-10-08 06:50:41) 468.37 KB 2022-10-08 05:14:36 2022-12-07 00:05:02
    Venture Politics 63 Yes (fetch: 2022-07-28 12:37:56) 511.12 KB 2022-07-28 12:12:06 2022-09-20 22:05:02
    Venture Politics 62 Yes (fetch: 2022-06-29 22:14:28) 526.54 KB 2022-06-29 22:12:07 2022-07-28 17:05:02
    Venture Politics 61 Yes (fetch: 2022-06-10 09:14:46) 686.42 KB 2022-06-10 09:12:06 2022-06-30 03:05:02
    Venture Politics 60 Yes (fetch: 2022-06-06 01:14:35) 686.47 KB 2022-06-06 01:10:56 2022-06-10 14:05:02
    Venture Politics 59 Yes (fetch: 2022-05-29 18:30:32) 686.4 KB 2022-05-29 17:13:21 2022-06-06 06:05:03
    Venture Politics 58 Yes (fetch: 2022-05-25 05:26:44) 0 B 2022-05-20 23:13:25 2022-05-28 00:05:02
    Venture Politics 58 Yes (fetch: 2022-05-20 23:14:35) 686.37 KB 2022-05-20 23:13:25 2022-05-28 00:05:02
    Venture Politics 57 Yes (fetch: 2022-05-19 19:15:36) 686.51 KB 2022-05-19 19:11:24 2022-05-21 04:05:02
    Venture Politics 56 Yes (fetch: 2022-04-12 22:00:03) 656.57 KB 2022-04-10 02:57:03 2022-05-20 00:05:03


    Mod File inventory

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