100+ new ship components & weapons with matching technologies, 8 new ship sections with aux slots, new advanced science ship
Compatible with version 3.6+, and all DLC
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NSC Compatibility:
No longer compatible. I cannot keep up with their development speed and the size of their mod. Sorry! Feel free to make a patch.
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This mod adds a lot of new ship modules as well as extra levels of existing ship modules and weapons. This mod is save game compatible.
The following have been added:
Technologies
These are new techs to help speed up the component research.
[list]
3 new techs to help speed up Physics research. 3 new techs to help speed up Engineering research. [/List]
Ship Modules
[list]
Armoured Thrusters 1-4 Psionic Thrusters 1-4 Crystallis Ship Sensors 6-10[/List]
Reactor Slot
[list]
Crystallis Reactors VI - X[/List]
Utility Modules
[list]
Crystal Plating II - V Crystal Armor VI - X Phase-Shields VI - X (hive mind) Force-Fields VI - X (Not materialists, not hivemind) Psionic Barriers VI - X (psionics) Adaptive Shields VI - X (Materialists) [/List]
Auxiliary Modules
[list]
Crystal Targeting Matrix I - V Crystal Tissue I - V Ship Hangar Bays 1-5 Shield Capacitors II - III [/List]
Weapons
[list]
2 new Lasers: Positron and Anti-Matter 2 new Plasma cannons: Phased-Plasma and Chrono-Plasma 2 new Energy Lances: Tetryon and Polaron 2 new Disruptors: Resonant and Muon 2 new Disintegrators: Improved and Matter-Energy 2 new Arc Emitters: Vexed and Concerted 2 new Missiles: Isokinetic and Chroniton 2 new Swarm Missiles: Typhoon and Hurricane 2 new Torpedoes: Cobalt and Tricobalt 2 new Energy Torpedoes: Anti-Proton and Quantum 2 new Railguns: Tri-Gaus and XV-88 2 new Kinetic Guns: Kinetic Cannon and Kinetic Howitzer 2 new Autocannons: Thunder and Thor 2 new Mass Accelerators: Ultra Cannon and Omega Cannon 2 new Point Defense: Mercy and Emperor 2 new Flak: Flak Array and Flak Barrier 2 new Strike Craft Tiers (final tier is dimensional unlock after salvaging/unlocking unbidden dimensional weaponry tech)[/List]
Techs
All modules have their own technologies. Some are rare. Tier 6 to Tier 10 modules come after their vanilla variants and techs, so these are very much late game technologies.
For those with Utopia DLC: The final tier weapon technologies have a low spawn chance unless you build the science nexus!
For those without Utopia DLC: the final tier weapon technologies will show up normally.
The science nexus increases the chance advanced component & weapons technologies show up by 500%
Ship Power Stations for other mods.?
Feel free to make a compatibility patch. I sadly don't have the time.
For other modders:
All my techs are prefixed with
tech_c_techname
All my other files are prefixed with
C_modulename/componant
Please don’t forget to rate my mod and have fun! :)
Support my work
Hello, if you like what I do and wish to thank me for my work on this mod you can do so by donating a few dollars. This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.
You can support me on Patreon
If you want to leave a small donation instead::