COMPATIBLE with Stellaris 3.8.*
Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies and events to your game, focusing on spicing up the game after exploration has slowed down.
Note: There have been some slight changes to the galactic_features_events.txt
ACHIEVEMENTS WILL BE DISABLED WHEN USING THIS MOD
This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.
Languages
- English
- other language files are in english
- externally managed russian translation submod : mod_detail.php?publishedfileid=2854635168
- externally managed italian translation submod : mod_detail.php?publishedfileid=2713034866
- externally managed japanese translation submod : mod_detail.php?publishedfileid=2606860175
Mod Content
Anomalies and Events to add more variety to your gaming expierience.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.
You can find a long out of date list of added content here (only a small part of what is in): http://steamcommunity.com/workshop/filedetails/discussion/727000451/352788552263192287/
If there are
ARTISTS out there who are able to produce event pics with a quality and style matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.
Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.
FAQ
Q: Is this or that event from your mod?
A: First, open your console while the event window is still there. Then type in "debugtooltip" and press enter, then close the console. Now check the tooltip when hovering your mouse over one of the event's options. It displays the event_id among other information. All of our event_ids start mit "mem_". If there's no "mem_" it's not from us.
Q: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!
A: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. This will 100% prevent the Vazurans in your game. Also there is a submod removing the 5% default spawn chance if spawning empires with the origins isn't your thing. mod_detail.php?publishedfileid=2812486056
Q: Can I activate this mod in a running save game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.
Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu.
Real Space Users could try this compatibility fix:
Real Space System Scale/Planetary Shields Compatch 2.0
Donations
If you want to further support our work on improving the mod by adding additional art assets, please leave us a little donation. The page is set up to accept the lowest possible amount in my currency. Whatever you can spare, you'll have our thanks for it. You also won't be throwing your money into the aether either, as we have clear goals on what to do next with donated funds - visible on that page. See our latest addition (Orila and Neochadanus portraits) to get an idea of the quality you can expect. In the end you'll support both the mod and the artist, with whom we plan to keep on colaborating.
The Orila and Neochadanus portraits were funded by us and another set of portraits for the Vazurans is currently in the works. At this point we have to make a cut however as our personal funds for this project are limited as well.
Anything further will need your support. The next goal will be the emperor from the Stellaris Overlord trailer as a paragon portrait.
