This mod adds a new mid-game crisis, the
Crimson Throng.
When a mysterious parasitic species emerges, how will you fight back to secure your empire, and the galaxy? Focus your economy on research and containment, but be wary, the Crimson-Afflicted population may begin to seek out your great nation's destruction. What lengths will you go to in the war to juggle your economy, people and worlds?
Secure your borders and people, research a cure, stop the infected from rioting and taking control over worlds, and maybe it'll be possible to find the source and origin of this strange parasite, and end their reign once and for all.
New Features
- The
Crimson-Infected trait, inciting violence and unrest
- The
Afflicted World planet class
- Several situations and events to find an antidote
- Decisions, policies and edicts to combat the parasites
- New technologies to bolster your research
- New event chain:
The Parasite's Origins
- New Colossus weapon:
The Orbital Purifier (Apocalypse DLC required)
- A strange new relic
What the Crisis Does
After investigating, the Crimson Plague will appear somewhere in the galaxy, spreading quickly if not dealt with. Planets with a large infected population have a chance of rebellion and if successful, the world will eventually be brought under the control of the Crimson Throng. This processes involves transforming the world into an Afflicted World, dramatically increasing the rate of infection.
The parasitical Crimson Throng will begin to make themselves known, but you must find the origins of the Hive-Mind to stand a chance. Completing situations and researching technologies while staving off the infection will allow you to restore your population with a cure. After doing so, and destroying all Afflicted Worlds, the home-system of the Throng will be discovered, allowing the last fight to take place.
How will you approach the final confrontation?
Bugs
There are some known bugs:
- Sometimes, the Afflicted World background is black
- The event to spawn the final home-system may be hard to spawn (but will do eventually)
Due to the rules of the ModJam, the mod cannot be updated until the end of the contest (30th January), with the exception of 16th January (hotfix day).
Footnotes
- Currently working with 3.6 'Orion'.
- This mod was made as a part of the ModJam 2022.
- This mod has no overwrites, so is highly compatible.
(This does not mean conflicts will not occur at all)
