The Arcology Project decision now starts a situation for the planet to transform the planet into an Ecumenopolis, so you can continue creating buildings on your planet while it transforms just like Machine or Hive Worlds. Hive and Machine worlds can now be improved!
If you have an existing save, please use the "ACPS Mod Configuration" decision to update the new features, otherwise you may be missing content!
Notice: Screenshots are currently outdated
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Traduction en Français (indépendant)
Ecumenopolis Construction Situation:
The cost for enacting the project is reduced to 2,000 Alloys and 200 Influence. The cost difference is made up with a situation upkeep costs.
- Standard Deadlines: Finishes in 10 years if used exclusivly
- Accelerated Deadlines: Finishes in 7 years if used exclusivly
- Extreme Deadlines: Finishes in 5 years if used exclusivly
Most of the situation choices are tied to your Ethic, Civics, and Origins selections!
The Research / Education options for individual empires are limited based on the Leaders on your council instead of Ethic, Civics, and Origins. You need 2+ associated leaders on your council to prompt the option (Ruler does not count).
See Empire Design Spoilers Here
Ascension Cities are not shown in the images above as there is too much variation. They essentially give you an extra ascension building or planetary feature (e.g. nanites), including all its bonuses, as a Planetary Deposit.
Hive and Machine World Improvement Situation:
After terraforming (or finding) a Hive or Machine world, you now have the opportunity to improve it via the "Improve Machine World" or "Improve Hive World" decision.
All of the choices are driven by origins and civics (hive occasionally has an additional lithoid vs biological requirement)
See Empire Design Spoilers Here
The Ascension deposits for Hive and Machine worlds are similar too the ECU ones.
Enacting the costs 500 energy and 150 influence, and the Deadline approaches cost cost variable amounts depending on if you're a machine, organic hive, or lithoid hive.
- Standard Deadlines: Finishes in 6 years if used exclusivly
- Accelerated Deadlines: Finishes in 4 years if used exclusivly
- Extreme Deadlines: Finishes in 2 years if used exclusivly
Ecumenopolis Refurbishment Situation:
If you conquer or find a premade ecumenopolis without the improvements from this mod, you can launch a refurbishment situation to update the old ecumenopolis to be shiny new and improved!
Enacting the project is free, and the Deadline approaches cost the same as the Construction Situation, but without minerals.
- Standard Deadlines: Finishes in 2 years if used exclusivly
- Accelerated Deadlines: Finishes in 1.5 years if used exclusivly
- Extreme Deadlines: Finishes in 1 year if used exclusivly
DLCs:
Megacorp is needed if you want Ecumenopoli
Megacorp is needed if you want Relic Worlds
Utopia is needed if you want Hive Worlds
Synthetic Dawn is needed if you want Machine Worlds
Load Order & Compatibility:
Not compatible with other mods that change the Arcology Project decision
ECS is fully compatible with the mods listed below;
load ECS below the mods listed here:
Real Space - New Arcologies
Planetary Diversity - More Arcologies
Relic World Flavour
Feature Preserver
Note: if you add either of the above mods after generating the galaxy, please use the
Mod Compat Refresh decision to ensure the security and the continuing stability of your modded galaxy
ECS is likely compatible with the mods listed below:
City World Flavour: Not fully tested, but I haven't seen any issues so far
Overrides:
Arcology Project Decision - changes effect to trigger the situation
- decision_arcology_project
Restore Ecumenopolis Decision - changes effect to trigger the situation
- decision_arcology_project_relic
Orbital Ring Modules - added effects from the final decision in the situation to the modules.
- orbital_ring_habitation
- orbital_ring_shipyard
- orbital_ring_gun_battery
- orbital_ring_missile_battery
- orbital_ring_hangar_bay
- orbital_ring_hatchery
- orbital_ring_beastport
- orbital_ring_vivarium_tank
Biologist to Ranger Conversion - to make ecu ranger building convert biologists to rangers
- biologist_is_ranger_trigger
Future Plans:
Expansion for Capital and Sector Capital special features based primarily on origin and authority - ah, more work for me to do eventually 🙃