StellarStellaris
More Repeatable Technologies
Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 options until you become bored enough to declare yourself a fallen empire. There are still enough techs for a semblance of choice towards the end game, as well as viable paths to focus on to specialize your late game empire ships or economy.

Changes from Vanilla Repeatables
In addition to there being more techs, any repeatable technology will become half as likely to appear again for each level you take, making it difficult to choose only a single path to stack a single modifier. Some repeatables give a focus or a specialization, which will decrease the chance of discovering other techs within that specialization. It is not a hard limit, but it forces a choice, specialize in a single field at the cost of others, or try to keep things balanced.

All cost reduction techs are capped at 5 levels, so it is not possible to reach 0 build cost or maintenance. Many of the other strong modifiers, such as evasion, disengage chance, pop growth, and jobs/population are also capped at 5 or 10 levels if they would be otherwise overpowered. Also, keep in mind most are multiplicative, not additive.

Fallen empires do not start with 10 levels of all the new repeatables (they still do with vanilla ones). If they awaken, they can start to research the new repeatables.

Changes from Technology Ascendant
This is actually a spinoff of a larger technology overhaul: Technology Ascendant. Here are just the repeatable technologies from technology ascendant as a stand alone mod. They are weighted just as vanilla repeatable techs are, so you will not start seeing them any earlier in game, like you do in Technology Ascendant. This was actually created to fix a bug in Technology Ascendant that occurred when you had more research alternatives than valid tech options, you would draw a breakthrough technology simply because you did not have any other available technology. I went a bit overboard and created 33 techs to fix that issue, so I figured I would release this as its own mod if you dont want to use the whole breakthrough system.

Modifiers and Specialization
Specializations decrease the chance of discovering the other specializations in that category by 40% per level. Focuses do the same by 50%. These represent a choice for your empire, if you decide to heavily militarize your society, it will be harder to shift towards production, and becoming a savant in all fields is nearly impossible.

ENGINEERING                     PHYSICS                     SOCIETY
Alloys +5% Motes +10% +3 Basic jobs/50 pops
Rare Crystals +10% Planet Maintenance -5% (job specialization) max +15
Exotic Gases +10% max -25% +2 Processing Jobs/50 pops
Station Production +10% Ship Maintenance -5% (job specialization) max +10
Ship Hull +5% max -25% +1.65 Military Jobs/50 pops
Disengage Chance +10% Damage to Shields +5% (job specialization) max +8
max 50% (tactical focus) (weapons specialization) Terraforming cost -5%
Sublight Speed +10% Damage to Armor +5% max -25%
max 100% (weapons specialization) Pop Growth +5%
Evasion +5% Damage to Hull +5% max +50%
max 50%, multiplicative (weapons specialization) Pop Assembly +5%
Titan Hull +1000 Small Ship Cost -5% max +50%
max -25% (ship focus) Housing +3
Captial Ship Cost -5% Fire Rate +2%
max -25% (ship focus) Force Disparity Combat Bonus +10%
Ship Build Speed -10% (tactical focus)
max -50% Collateral/Morale Damage +10%
Trade Value +10% (exclusive)
Tracking +5, additive Collateral Reduction -10% /Trust +10
Sensor Range +1 (exclusive) max -100%


Compatiblity
Save game compatible, can be added to an existing game. Overwrites vanilla repeatable techs, but only for weighting (00_soc_repeatable, 00_phys_repeatable, and 00_eng_repeatable) should be universally compatible with other mods. Built for Stellaris 2.2.x

You should not run both Technology Repeatable and Technology Ascendant, you will have duplicate repeatable techs.

Credits
German translation by Nolotow
Russian Translation by Pegas

Original, full version here:


Try out some of my other Mods
Photosynthesis Mechanics for Plantoids
The Kronos Campaign Custom Galaxy and Lore
My Precursor Wormholes to Precursor Systems
Local Production Planet diversification bonuses
Objective Complete GameMaster tools
Technology Guided Research Policies



TitleTechnology Repeated
Steam ID1592149666
Steam App281990 (steamDB)
Steam Manifest/UGC4831559787387258593
Creator SteamID76561198030285479
Steam Created2018-12-16T00:24:43+00:00
Steam Updated2020-03-19T14:05:00+00:00
Steam Updated relative2398.6 days ago
Revision #4
Revision archived?Yes (fetch: 2022-04-17 06:09:17)
Revision file date2020-03-19 14:04:59
Tracked Steam files11
Tracked mod files81
Mod size913.38 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Technology Repeated 10 Yes (fetch: 2024-01-12 14:15:05) 846.28 KB 2024-01-12 14:12:45 2026-10-10 23:05:01
Technology Repeated 9 Yes (fetch: 2023-12-07 13:11:36) 871.16 KB 2023-12-06 01:01:40 2024-01-12 20:05:01
Technology Repeated 8 Yes (fetch: 2023-07-03 13:03:16) 871.27 KB 2023-07-02 20:23:44 2023-11-05 16:05:01
Technology Repeated 7 Yes (fetch: 2022-12-21 16:13:28) 871.27 KB 2022-12-21 16:12:42 2023-02-07 19:05:01
Technology Repeated 6 Yes (fetch: 2022-10-18 18:15:19) 0 B 2022-06-21 22:14:02 2022-12-21 20:05:01
Technology Repeated 6 Yes (fetch: 2022-06-21 22:16:50) 871.27 KB 2022-06-21 22:14:02 2022-12-21 20:05:01
Technology Repeated 5 Yes (fetch: 2022-06-12 20:15:08) 871.27 KB 2022-06-12 20:13:37 2022-06-22 03:05:03
Technology Repeated 4 Yes (fetch: 2022-04-17 06:09:17) 913.38 KB 2022-04-10 02:57:03 2022-06-13 01:05:03


Mod File inventory

Path Extension File Count File Size
common/on_actions txt 1 1.23 KB
common/on_actions bak 1 1.41 KB
common/technology txt 4 141.33 KB
common/technology bak 2 23.65 KB
events txt 1 16.37 KB
events bak 1 17.71 KB
gfx/interface/icons/technologies dds 61 168.7 KB
localisation yml 7 64.43 KB