StellarStellaris
TL;DR: This mod adds a new tier to vanilla resolutions and sanctions as well as three entirely new resolution trees (check out the screenshots). It also reduces the time the senate takes to pass a law.

2.8.* compatible version: mod_detail.php?publishedfileid=2459772649

This mod is available in english and german. It is also compatible with french, polish, russian, simplified chinese and spanish (meaning if you play in any of those languages, the text will be displayed in english instead of placeholders/code).

[H1]Introduction[/H1]
I have been extremely excited about the galactic community from day one, i love the feature and i try to achieve a certain political state every game. One of my favourite quotes sums it up perfectly:

“Ankh-Morpork had dallied with many forms of government and had ended up with that form of democracy known as One Man, One Vote. The Patrician was the Man; he had the Vote.”

― Terry Pratchett, Mort

While it has been very fun so far, i have two main issues with this system.
[olist]
  • A large part of the political power stems from fleet power and by the time my fleet is big enough to have a say in the galactic community, the buffs to my empire are nice to have and it might be fun to debuff some of the other empires, but it doesn’t really feel as if you are the de facto all mighty ruler of the galaxy, because:
  • The senate can be sooooo slow, which hurts if you are powerful (because you can’t push those resolutions fast enough) and makes it – in my opinion - too easy to stall if you are not (because you can just keep proposing sanctions to avoid the resolutions you don’t want to pass)
  • [/olist]

    There are mods that speed up the senate, some seem to powerful while others are just right (for my taste), however none of them expand on the available resolutions so i decided to make my own.

    [H1]Current features[/H1]


    Feature
    Purpose

    One additional resolution and sanction in each category
    Buff the galactic community, provide more ways to specialise your empire and to harm other empires by passing resolutions that overall have a negative effect on their empire.

    Increase the diplomatic weight of galactic council members (2x your political power)
    Make it easer for the galactic council to win votes even if outnumbered

    Reduce the voting time to 180 days (without changing the recess time)
    Speed up the pace of the galactic community without overdoing it, by only changing the voting time the immediate impact is reduced and emergency resolutions by the galactic council are buffed (since they skip the recession and go straight tot he voting phase)

    Reduce the emergency measure cooldown to 2400 days (from 7200)
    Match the accelerated pace of the galactic community

    Add new resolution trees
    Add roleplay options and potential benefits of the galactic community

    Reduce the cooldown for proposing resolutions of the same category
    Accomodate the overall faster pace

    Reduce the cooldown for changing your vote
    Make it possible to change your vote during the voting process, as is possible with vanilla stats

    Reduce the cooldown of using your veto
    Accomodate the overall faster pace and further increase the power level of the senate

    Reduce diplomatic value of favors in trade deals
    Fix favor spam (see comments and changelog), favors can now still be used to gain some additional weight but it won't be possible to trade them for an abundance of free monthly ressources

    English and german localisation
    Making the mod more immersive and getting rid of placeholders

    Compatibility with additional languages
    Making the mod accessible to everyone

    In Progress
    I am also updating the progress in the discussion/request thread for new features and am open for feedback or suggestions.


    Feature
    Purpose

    Add additional, opposing resolutions trees
    Make use of the faster pace in which resolutions are passed, provide more means to specialise your empire in correlation to galactic law (slaves v specialist buffs, robots v spiritualist, ...) and roleplay value ("good" v "evil", cooperative v dictatorship)

    Planned Features


    Feature
    Purpose

    Add "special" effects to the last resolution of each tree, such as unlocking buildings, decisions, edicts, increasing ethics attraction, ...
    Add flavour and roleplay value to the resolutions as well as rewarding you for the big investment in finishing a tree (after all, the last resolution costs 500 Influence

    Cancelled Features

    The following feature was one of the reasons i even started this mod, i think it offers a vast amount of flavour and potential. Unfortunately, after trying to find a way to make it work for 5 months, neglecting actual useful work on this mod, i have to conclude it is not possible. This has been verified by other modders as well. The good news is, since i cancelled it i have energy and time to work on other stuff again.



    Feature
    Purpose

    Add two opposing trees (cooperation v domination) that unlock new decisions and advantages accesible only to members of the council (such as tax paid by the other members of the community versus automatic and free trade deals with them)
    Increase the roleplay possibilities as well as the power of the council

    Galactic Community++ vs. Galactic Community Expanded

    In my mind, my mod is the OG of galactic community mods, i started working on it pretty much instantly after the galactic community got released as a feature. However, being the first == being the best or having a monopoly. Since the mods are incompatible, here is my reasoning on when to use which mod (biased, but i try to be fair):

    - Use galactic community++ if you want a "closer to vanilla" feel. This is not because i'm so good at emulating vanilla, but because i simply have less overall content. Therefore:
    - Use galactic community expanded if you want more content. It's a fact that the mod offers more content at this point in time, and given the speed of development and it's vision, probably also in the future.

    - use galactic community++ if you don't want the galactic community to affect your empires ethics, or if you are using mods like Ethics and Civics Classic and want to retain full immersion and compatibility
    - use galactic community expanded if you want additional ways to interact with your empires ethics

    Aside of that, just try both mods and decide which one you prefer. I don't hate any of the stuff they did with galactic community expanded and it's certainly well made, some of the changes are just not my cup of tea which is the main reason i keep working on galactic community++, i was definitely tempted to just hand the mod over entirely (mostly due to the canceled feature, see above, as well as taking a break from stellaris for some time)
    TitleGalactic Community++
    Steam ID2056704792
    Steam App281990 (steamDB)
    Steam Manifest/UGC5668023446831515838
    Creator SteamID76561198139302627
    Steam Created2020-04-11T11:18:01+00:00
    Steam Updated2021-10-10T14:35:39+00:00
    Steam Updated relative1828.5 days ago
    Revision #38
    Revision archived?Yes (fetch: 2022-04-15 08:25:00)
    Revision file date2021-10-10 14:35:35
    Tracked Steam files17
    Tracked mod files30
    Mod size1.56 MB

    Tracked mod revisions

    Title Revision # Archived? Size Metadata created Metadata last updated
    Galactic Community++ 47 NO 0 B 2023-10-07 06:12:59 2026-10-10 23:05:01
    Galactic Community++ 47 Yes (fetch: 2023-10-07 06:15:15) 1.32 MB 2023-10-07 06:12:59 2026-10-10 23:05:01
    Galactic Community++ 46 Yes (fetch: 2023-08-29 18:20:49) 0 B 2023-07-02 20:24:25 2023-10-07 11:05:01
    Galactic Community++ 46 Yes (fetch: 2023-07-04 01:00:06) 1.28 MB 2023-07-02 20:24:25 2023-10-07 11:05:01
    Galactic Community++ 42 Yes (fetch: 2022-12-10 09:14:25) 1.65 MB 2022-12-10 09:12:29 2023-02-07 19:05:01
    Galactic Community++ 41 Yes (fetch: 2022-12-10 03:13:42) 1.65 MB 2022-12-10 03:11:43 2022-12-10 14:05:01
    Galactic Community++ 40 Yes (fetch: 2022-10-08 08:14:00) 1.61 MB 2022-10-08 05:13:03 2022-12-10 08:05:01
    Galactic Community++ 39 Yes (fetch: 2022-05-14 13:18:13) 1.61 MB 2022-05-14 13:11:46 2022-09-20 23:05:02
    Galactic Community++ 38 Yes (fetch: 2022-04-15 08:25:00) 1.56 MB 2022-04-10 02:57:03 2022-05-14 18:05:02


    Mod File inventory

    Path Extension File Count File Size
    common/buildings txt 1 3.28 KB
    common/casus_belli txt 1 2.4 KB
    common/colony_types txt 1 53.34 KB
    common/decisions txt 1 838 B
    common/defines txt 1 311 B
    common/edicts txt 1 1.06 KB
    common/pop_jobs txt 1 2.32 KB
    common/resolution_categories txt 2 14.07 KB
    common/resolution_groups txt 1 602 B
    common/resolutions txt 2 412.25 KB
    common/starbase_buildings txt 1 8.26 KB
    common/starbase_modules txt 1 1.35 KB
    common/static_modifiers txt 1 5.35 KB
    common/war_goals txt 1 643 B
    gfx/interface/icons/resolutions dds 3 39.75 KB
    interface gfx 1 502 B
    localisation/english yml 1 14.63 KB
    localisation/french yml 1 14.27 KB
    localisation/german yml 1 16.06 KB
    localisation/polish yml 1 14.27 KB
    localisation/russian yml 1 20.26 KB
    localisation/simp_chinese yml 1 14.28 KB
    localisation/spanish yml 1 15.36 KB