Overview
Does what
Leader Traits: All Eligible Species Traits does for species-based leader traits, but for Machine Units - they gain the Synthetic leader traits. In order to qualify, the Machine Unit leader(s) must belong to a Machine Intelligence with the Synthetic Age ascension perk, to a non-gestalt empire with the Synthetic Personality Matrix technology, or an Ancient Machine Intelligence.
Requested by
Marrow.
Changes
Adds new effects, events, and on_action hooks to ensure Machine Unit leaders gain the same special traits as Synthetic leaders.
Compatibility
All the mod's logic is implemented in standalone events and effects which should not conflict with other mods. Does
not require Leader Traits: All Eligible Species Traits.
Built for Stellaris version 3.3 "Libra." Not compatible with achievements.
Recommended Companion Mods
Like leaders? Try a couple of my other leader-related mods that work with this one.
When to Install
This mod can be safely added or removed from your savegame after the game has started. It is implemented through custom events and effects without adding gameplay objects. If you remove it, your game will work normally.
Changelog
See
Change Notes
Source Code
Hosted on
GitHub