StellarStellaris
Need back for old save?
v2.056 (Check you mod version in the mod panels and always get the latest version for the newest bug fixes.)
Without a doubt, pops and jobs are Stellaris' biggest source of lag right now. Every month, the AI checks, for every single pop in the game, for every single trait and modifier, every single job and its candidate pops. You can imagine how intensive this gets, so much so that Paradox had to introduce population control in the 3.0 update.
What Production Revolution(PR) does is to completely get rid of that system, and condense everything into a single, easy-to-use system. Every pop is aggregated into a variable known as Manpower(representative of population) for every planet, and every job type compatible with this mod is condensed into a single job representative of the output/work of all the jobs on that planet. In short, this means that instead of checking thousands of pops for hundreds of different jobs, Stellaris only needs to do it only once.


If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.


<You can find PR's menus through planetary decisions. >
<! Dark Blue UI ! and ! Dark Blue UI - PR Planet Interface ! are not required, but are recommended for better UI interface and parameter check. >
Vanilla vs PR Performance Compare Video (older ver.)
If you need 3.0
For Japanese Translation



Overview


  • 详细介绍,点击链接,非常复杂的使用说明(慢慢看吧)
  • Large reductions in lag
  • Micromanagement largely out the window
  • Economy redefined, uses Manpower Economy instead. Pops converted to Manpower, jobs to Revolutionized Industry Jobs.
  • Production output correlated with ratio of Manpower and Revolutionized Industry Jobs.
  • All production modifiers calculated and unified.
  • Higher Manpower or lower Revolutionized Industry Jobs increase output.
  • New planet-specific planetary features, districts and bonuses.
  • Districts unlock new building/branch office slots.
  • District and buildings jobs equally represented and calculated.
  • Do NOT manually touch jobs.



Load order
Production Revolution should be AT THE BOTTOM - the less stuff that overwrites PR the better.


Compatibility
[h2]

  • StellarStellaris - completely incompatible due to it changing the way modifiers are updated.
  • Ruler Level System, Scientist Level Extension and Merged Leader Levels has some script conflicts, which leads to CTD, which may be targeted for compatibility in the future.
  • Theory of Population Malthusian Blade 3.1.* and Species Countries - completely incompatible, they will break manpower system
  • Vanilla job support is integrated, and anything that modifies Vanilla jobs is supported. e.g. Traits that give Metallurgists 20% bonus to Alloy production will be taken into account when PR calculates production output.
  • Mods that add new job types need compatibility patches to work with PR, but will otherwise work just fine using the Vanilla job system.
  • Mods that use num_pops for checks or other functionalities need compatibility patches - Because PR greatly condenses large numbers of pops, num_pops might not be accurate as a check for other mods.
  • Here are some cusomized Compatibility Patch


Some Additional Tips - As mentioned here, by minimizing sections of your outliner (i.e. Planets, Military Ships, Armies etc.), you'll be able to further increase game speed immensely.




<If you have any problem with this mod, find "kasako_mods" channel here.>
Title! Production Revolution Patch 3.2
Steam ID2584338908
Steam App281990 (steamDB)
Steam Manifest/UGC5072641916597698500
Creator SteamID76561198146816132
Steam Created2021-08-25T05:44:37+00:00
Steam Updated2022-02-11T15:11:53+00:00
Steam Updated relative1704.5 days ago
Revision #25
Revision archived?Yes (fetch: 2022-04-15 05:10:26)
Revision file date2022-02-11 15:11:50
Tracked Steam files4
Tracked mod files97
Mod size1.5 MB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
! Production Revolution Patch 3.2 25 NO 461.25 KB 2022-04-10 02:57:03 2026-10-10 23:05:01
! Production Revolution Patch 3.2 25 Yes (fetch: 2022-04-15 05:10:26) 1.5 MB 2022-04-10 02:57:03 2026-10-10 23:05:01


Mod File inventory

Path Extension File Count File Size
common/buildings txt 10 173.82 KB
common/decisions txt 2 6.43 KB
common/deposits txt 15 206.59 KB
common/on_actions txt 2 163 B
common/scripted_effects txt 20 250.27 KB
events txt 2 7.78 KB
localisation yml 4 57.71 KB
!未使用/pop_jobs/ACOT(古代科技缓存) txt 2 62.56 KB
!未使用/pop_jobs/ADF(灰烬遗存) txt 1 5.73 KB
!未使用/pop_jobs/AG(古代帝国) txt 3 23.83 KB
!未使用/pop_jobs/AON(皑因世界) txt 1 7.32 KB
!未使用/pop_jobs/AOT(~Acquisition of Technology) txt 3 129.86 KB
!未使用/pop_jobs/ARP(苍蓝) txt 2 6.86 KB
!未使用/pop_jobs/DAL(约战) txt 2 28.98 KB
!未使用/pop_jobs/Giga(更多巨构) txt 6 116.99 KB
!未使用/pop_jobs/NE(涅槃) txt 1 9.19 KB
!未使用/pop_jobs/NYTO(涅托) txt 1 3.82 KB
!未使用/pop_jobs/SOFE(发光人) txt 1 5.54 KB
!未使用/pop_jobs/SRA(星规阵列) txt 1 1.13 KB
!未使用/pop_jobs/SWGS(星舰少女) txt 1 5.14 KB
!未使用/pop_jobs/ULT(终极科技) txt 1 8.12 KB
!未使用/pop_jobs/WGS(舰R) txt 12 48.35 KB
!未使用 1 3.85 KB