StellarStellaris
This is a fork and update of Relytors Empire Governance based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1

Changes over the original version:

* Brought in relevent vanilla changes from 2.8.1 and 3.0.1
* Brought in fixes and edits from my Redux fork of Ethics and Civics Alternative

If you wish to fork and publish your own edit of this please seek permission from Relytor. If he grants permission you have mine.

An Administrative Rework
Building on the foundation of Ethics and Civics Alternative - Redux

New Mechanic: Government-based Administrative Types
The alternative administrators you get, if any, are determined by your Government Type and Ethics, rather than a civic. Government type previously meant very little; it mostly determined who the election candidates would be, and affected some of the AI's decisions. Now the Government Type you receive from your choice of Ethics and Civics is of greater importance.

  • Fanatic Spiritualists with a theocratic government type will get High Priests
  • Fanatic Militarists with a stratocratic government will get Commanders
  • Fanatic Materialists with a technocratic government will get Head Researchers
  • Fanatic Pacifists with irenic governments will get Philosophers
  • Fanatic Competitive with Plutocratic governments will get Moguls
  • Aristocratic governments will get Nobles
  • Megacorps still get Executives, though with the right Fanatic Ethics and Civics, may get Mogul or High Priest alternatives.
  • All other government types will get Administrators only.

UI Tweak
During Empire creation, when choosing Ethics and Civics, the Government type is shown. It will now be larger and highlighted, making it much more apparent. If you mouse over the government, a tooltip will popup describing the government type, and its effects, if any.

Modified Mechanic: Government-type Civics
Certain civics will now guarantee you get an alternative administrative government type, and so are mutually exclusive:

  • Patrimonial Aristocracy will ensure an Aristocratic government, as well as being able to build Noble Estate buildings
  • Corporate Hegemony will ensure a Plutocratic government, as well as extra Moguls, increased Specialist power, and reduced Worker political power
  • Theocracy will ensure a Theocratic government, extra High Priest job from Citadel of Faith, Priests produce +1 Unity, and start with the first Temple upgrade unlocked
  • Technocracy will ensure a Technocratic government, +25% Materialist Ethic attraction, and Researchers produce +1 Unity
  • Enlightened Bureaucracy will ensure an Irenic government, +25% Pacifist Ethic attraction, and Culture Workers produce +1 Unity
  • Ordered Stratocracy will ensure a Stratocratic government, +25% Militarist Ethic attraction, and Soldiers produce +1 Unity.

Fewer Mutually-Exclusive Civics
The "yellow" civics from Ethics and Civics Alt that previously granted the alternative administrators will now greatly increase the chance of getting the appropriate government type, but don't guarantee it. As such, these civics are no longer all mutually exclusive. While I was at it, I eased the restrictions on most other civics that didn't have a technical reason to be mutually-exclusive. For instance, you can now have Life-Seeded + Slave Race + Slaving Despots, or Theocracy + Sage King + Imperial Cult

New Policy: Enslaved Population Percentage
If you take one of the civics that allows you to enslave your own population (Slaving Despots, Slaver Guilds, or Indentured Servitude) a new policy will be available. You will be able to set the percentage of your population that should be enslaved, from 10% up to 40%, or up to 50% with Slaving Despots. The default is the maximum the civic allows. Note that Caste System is not included, as your not allowed to easily move people in and out of castes.

Modified Mechanic: Megacorps
In Ethic and Civics Alt, you had to be some degree of Competitive to choose Corporate authority. I eased that restriction to either Competitive or Materialistic, but not Cooperative. The Ethic requirements for some of the Megacorp civics were changed slightly as well, such as Labour Unions are not allowed with any degree of Competitive, but only Materialistic Megacorps.
Executives
Moguls will be an alternative for Megacorps with Fanatic Competitive ethic and the following governments:

  • Trade League
  • [list]
  • Not Authoritarian
  • Either Pacifist and/or Libertarian
  • More likely with Free Traders and/or Trade League civics

  • Anarcho-Capitalism

    • Libertarian
    • More likely with Spirit of Freedom and Trade League civics

    [/list]

    If you wish to donate you can

    Donations are never required and always gratefully received!

    You can find me in these discord servers:

    Stellaris Modding Den or my discord over here so you don't have to ping me randomly in someone else's channel.
    TitleRelytor's Empire Governance - Redux
    Steam ID2462721212
    Steam App281990 (steamDB)
    Steam Manifest/UGC7012913107056305031
    Creator SteamID76561197977451426
    Steam Created2021-04-20T03:54:33+00:00
    Steam Updated2022-03-04T04:46:00+00:00
    Steam Updated relative1684 days ago
    Revision #27
    Revision archived?Yes (fetch: 2022-04-14 05:36:01)
    Revision file date2022-03-04 04:45:59
    Tracked Steam files2
    Tracked mod files37
    Mod size1.05 MB

    Tracked mod revisions

    Title Revision # Archived? Size Metadata created Metadata last updated
    Relytor's Empire Governance - Redux 29 NO 0 B 2023-12-30 15:36:15 2026-10-10 23:05:01
    Relytor's Empire Governance - Redux 29 Yes (fetch: 2023-12-31 11:09:15) 1.02 MB 2023-12-30 15:36:15 2026-10-10 23:05:01
    Relytor's Empire Governance - Redux 28 Yes (fetch: 2023-12-31 10:39:45) 1.02 MB 2023-12-30 15:11:19 2023-12-20 04:05:02
    Relytor's Empire Governance - Redux 27 Yes (fetch: 2022-04-14 05:36:01) 1.05 MB 2022-04-10 02:57:03 2023-12-19 18:05:01


    Mod File inventory

    Path Extension File Count File Size
    common/buildings txt 3 113.56 KB
    common/ethics txt 1 57.13 KB
    common/governments txt 2 55.37 KB
    common/governments/authorities txt 1 7.83 KB
    common/governments/civics txt 3 79.55 KB
    common/on_actions txt 1 67 B
    common/policies txt 1 949 B
    common/pop_jobs txt 2 89.49 KB
    common/random_names txt 2 124.78 KB
    common/scripted_triggers txt 1 4.22 KB
    common/static_modifiers txt 1 3.33 KB
    common/traits txt 1 3.56 KB
    events txt 2 8.91 KB
    interface gui 1 84.18 KB
    localisation/replace yml 2 238.65 KB
    prescripted_countries txt 10 41.43 KB