StellarStellaris
Overview
Wish that your empire's Ruler jobs were a little bit more varied than just endless Politicians? Then this mod is for you!

Similar to how the Merchant Guilds, Exalted Priesthood, Aristocratic Elite, and Technocracy civics swap some Politician jobs out for their relevant jobs, capital buildings for regular, non-MegaCorp empires will now also swap out some Politician jobs based on the planet's colony designation:

  • Trade-related colonies will swap for Merchants
  • Unity-related colonies will swap for High Priests (spiritualist empires) or Nobles (Aristocratic Elite, imperial authorities, or the Galactic Emperor)
  • Research-related colonies will swap for Science Directors

These swaps combine with those for the leader-swap civics, so that some planets may end up with no Politicians at all.

Changes
Replaces five of the built-in capital buildings: building_capital, building_major_capital, building_system_capital (regular empire capital upgrades), building_hab_major_capital (the habitat capital upgrade - shared amongst all empire types), and building_imperial_capital (the Galactic Imperium capital buildings for regular empires).

Although only loosely-related to this mod's main purpose, it also adds an event so that Aristocratic Elite empires begin with a Noble Estates building, as long as it does not already have one and there is room to add a building.

Compatibility
Compatible with any mod that does not overwrite the same buildings. For mods that overwrite all the capital buildings, this mod's buildings will likely take precedence. Might have problems with other mods that remove the expected colony types, but I highly doubt any mods do that.

Built for Stellaris version 3.4 "Cepheus." Not compatible with achievements.

Recommended Companion Mods

  • Enhanced Trade Districts and Designations enhances the built-in trade-related districts to provide extra Merchant and Clerk jobs based on civics, traditions, and colony designations
  • More Standard Districts adds more district types to planets and habitats based on the types of districts available for other types of planets: Unity-generation, Military, Research, and Commercial

When to Install
This mod can be safely added to your savegame after the game has started. If you remove it, your game should function normally, although you will likely have Ruler Pops become unemployed as capital building jobs shift back to normal Politician jobs. Always back up your savegame before trying to remove a mod.

Known Issues
This mod overwrites five buildings, so expect to see five errors in your error.log similar to these:

[16:56:43][game_singleobjectdatabase.h:147]: Object with key: building_capital already exists, using the one at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 10
[16:56:43][game_singleobjectdatabase.h:147]: Object with key: building_major_capital already exists, using the one at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 293
[16:56:43][game_singleobjectdatabase.h:147]: Object with key: building_system_capital already exists, using the one at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 587
[16:56:43][game_singleobjectdatabase.h:147]: Object with key: building_hab_major_capital already exists, using the one at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 898
[16:56:43][game_singleobjectdatabase.h:147]: Object with key: building_imperial_capital already exists, using the one at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 1255

This mod also supports colony designations from my mods Enhanced Trade Districts and Designations and More Standard Districts. Expect to see some occasional error logs like this if those mods are not installed:

[16:56:55][trigger_impl.cpp:3320]: Error in has_designation/colony_type trigger, cannot find planet designation with key: col_srw_trade file: in scripted trigger should_swap_extra_merchants at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 864 line: 1
[16:56:55][trigger_impl.cpp:3320]: Error in has_designation/colony_type trigger, cannot find planet designation with key: col_standard_cm_trade file: in scripted trigger should_swap_extra_merchants at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 864 line: 1
[16:56:55][trigger_impl.cpp:3320]: Error in has_designation/colony_type trigger, cannot find planet designation with key: col_ecu_trade file: in scripted trigger should_swap_extra_merchants at file: common/buildings/10_building_capital_colony_type_job_swaps_capital_building_overrides.txt line: 864 line: 1

Changelog
See Change Notes

Source Code
Hosted on GitHub

TitleColony Designations: Capital Building Job Swaps
Steam ID2773995755
Steam App281990 (steamDB)
Steam Manifest/UGC8129548029664247180
Creator SteamID76561198040838605
Steam Created2022-03-05T23:48:20+00:00
Steam Updated2022-05-13T21:15:41+00:00
Steam Updated relative1613.2 days ago
Revision #11
Revision archived?Yes (fetch: 2022-05-13 16:09:18)
Revision file date2022-05-13 21:15:40
Tracked Steam files8
Tracked mod files8
Mod size241.33 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Colony Designations: Capitol Building Job Swaps 17 NO 0 B 2023-07-02 20:23:33 2026-10-10 23:05:01
Colony Designations: Capitol Building Job Swaps 17 Yes (fetch: 2023-07-03 09:10:13) 248.4 KB 2023-07-02 20:23:33 2026-10-10 23:05:01
Colony Designations: Capital Building Job Swaps 15 Yes (fetch: 2023-01-10 00:12:43) 247.36 KB 2023-01-10 00:12:08 2023-02-07 19:05:01
Colony Designations: Capital Building Job Swaps 14 Yes (fetch: 2022-12-14 15:15:40) 247.08 KB 2022-12-14 15:12:22 2023-01-10 05:05:01
Colony Designations: Capital Building Job Swaps 13 Yes (fetch: 2022-06-09 22:13:40) 240.77 KB 2022-06-09 22:12:30 2022-12-14 20:05:02
Colony Designations: Capital Building Job Swaps 12 Yes (fetch: 2022-05-19 17:15:55) 241.2 KB 2022-05-19 17:12:42 2022-06-10 03:05:03
Colony Designations: Capital Building Job Swaps 11 Yes (fetch: 2022-05-13 16:09:18) 241.33 KB 2022-05-13 16:08:07 2022-05-19 22:05:02
Colony Designations: Capital Building Job Swaps 10 Yes (fetch: 2022-04-14 12:59:55) 240.47 KB 2022-04-10 02:57:03 2022-05-13 21:05:03


Mod File inventory

Path Extension File Count File Size
common/buildings txt 1 29.29 KB
common/on_actions txt 1 521 B
common/scripted_triggers txt 1 1.88 KB
events txt 1 883 B