You now gain resources from occupied planets. You also pay for the upkeep of the pops on those planets. Additionally, planets in occupied systems will now need to rely on their own stockpile to survive. If they run out of food and energy, they have a chance to surrender.
I made this in while working on my Civil Wars overhaul, but am releasing it as a standalone mod because it is a little different in scope. It will probably still be included in the overhaul, however.
Sieges:
- Planets in occupied systems will no longer provides resources. They are effecitvely isolated. In order to survive sieges, planets will need stockpiles of whatever they are in defecit of.
- Resource Silos now provide a planet with 1000 stockpile storage, that can be accessed via Planetary Decision. This means that Resource Silos now technically give 3000 total storage, 2000 generally and 1000 for the planet.
- If a planet runs out of food and energy, a situation will appear letting you know that the planet is considering surrendering to the enemy that controls the system.
- You can prevent a planet from surrendering by either a) making sure they have enough stockpiled supplies or b) smuggling in supplies.
- You can choose to smuggle in supplies with the situation that appears.
Occupation:
- Once planets are occupied, they will begin supplying the production and upkeep to the occupier. The owner of the planet will lose the production and upkeep.
Notes:
- Deposits will appear on your capital planet that detail exactly what the production and costs are.
- It may take 2-3 months for resoureces to correctly appear.
- Mining/Research/Food stations in occupied systems will no longer provide resources.
- Research is a resource.
- Unity does not transfer. Will look at what to do with that later.
- Only applies to vanilla resources (for now).
Weirdness:
- Unfortunately, due to modding limitations, I have not yet dealt with megastructures. I will see what I can do about them in the future.
- Additionally, the capital planet is not affected by these mechanics. Not too realistic altogether, but for a variety of reasons it was the easiest way to make the mod work.
- The owner of planets can still choose what jobs they want their pops to do when it is occupied. For the AI, this is irrelevant, but for players this can be cheesy if you just unemploy all your pops when an AI takes over, for example. There is no way around this for now.
Credits:
- Thumbnail Image:
War by Roldan56
Some Other Mods I've Made/Updated:
- Civil Wars
- More Authorities
- Viable Feudalism and Imperialism - Empire Federation
- Useful Heirs
- Species Name to Nation Demonym
- End Truce & Close Borders
- We Require Borders
- No More Exclaves
- Vassals Expanded and Reworked - FunEFork
- Intervene: Help Friendly Nations - FunEFork
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Support:
For the best support, find me at
#mrfuneguys-mods on the Stellaris Modding Den Discord:
