StellarStellaris
Introduction:


This mod is made to be a very simple, reliable and performant way to add nearly 100 new planets for you to discover and colonise.



There are no origns. No civics. No traditions. No arcologies. No species traits. No megastructures. No decisions. No resources. No story events. No new mechanics. No weird balance decisions.

No game-play or CPU performance hit whatsoever.

Just New Worlds!

Built for and requires my Planet Viewer. Load this beneath (after) it.

🌏How it Works:

After installing you'll find your galaxy filed with many more varieties of habitable planets. If you'd like to use one as your home-world, you can do that from a new GUI screen on the empire creator.

The new worlds are categorised very closely to Vanilla and in what I think is the most simple approach, which will be familiar to users of some of the other planet mods already on the workshop: Each vanilla planet climate (E.g Alpine, Arid, Tropical) can now appear in several new variants.

For example there are now Coral, Whirlpool and Depths worlds, all of which are types of Ocean World.

There are now Junk worlds, Irradiated Worlds, Graveyard worlds and Shadow worlds, all of which are varieties of Tomb world.

(To name a few.)

These new planets are identical to vanilla in terms of game-play/habitability/terra-forming and are purely for their flavour, themes and storytelling.

Petrified forests, bio-luminescent jungles, giant mushrooms, epic canyons, rich safaris, sprawling webs, snowy forests, haunted glades, flowering fields, all this and much more.

Please let me know which ones you like or that your aliens live on!

🎨New Surface Art:


  • The new worlds each feature multiple unique UI images.
  • *(This means more art than the worlds in the base "Planet View" mod.)
  • First, an image of the surface of the planet behind your governor and pops in the side view.
  • Second, a distinct, totally different artwork for the lower area (and on which your armies will battle on in ground combat.)
  • All 100 new worlds have recieved this treatment.


🖼️Planet Visuals:


  • Worlds are also given their own planet model appearance.
  • Base textures are very high quality - from the "Immersive Galaxy" series!
  • Many have then been tweaked/recoloured/according to theme.
  • For example, the "Sanguine" world, with blood-red seas, will have actual red seas visible from orbit.

  • Planets in this mod have also variable lengths of day
  • Some spin very fast, some much slower, some spin clockwise, some counterclockwise!

  • New textures for uninhabitables such as gas giants.
  • You can read about IG here and find further information about how it is used in this mod in the "Compatibility" thread below.


☁️Extreme Weathers:


  • Some worlds exhibit "Extreme" or otherwise persistent weather.
  • These weathers shape the planet and are a huge part of their identity.
  • Examples include the Tempest World, with raging waters.
  • The Lightning World, with continually rumbling thunder.
  • Or the cold Mist World, shrouded in a dense layer of fog.
  • These planet-wide phenomena are meant to have shaped the life that has evolved (or later settled) there.
  • These worlds have unique names and cannot be weather manipulated (untill you terraform.)

  • All other worlds can experience regular weathers
  • So for example you can have a "Canyon Fog World" or a "Canyon Dust World" and with weather manipulation make a "Canyon Rain World" and so on.
  • Weathers (and star lights) included there are actually thousands of unique planets to find.


⚠️Other Features


  • City landscapes are largely vanilla in appearance, but this means they are always high quality and never look weird with city sets (and modded city sets.)
  • Several have also been recoloured or tweaked where possible.
  • For example being able to see the stars on an Aurora world.
  • The orange foliage of an Autumnal World.
  • The purple hues of a Lavender World.
  • (And so on)

  • Lastly, there is support for custom tile art
  • Every world can have it's own tiles defined, just like the pre 2.2 days!
  • Currently many are just recolours or small tweaks, I've done what I can but I'm not an artist.


📜Full Documentation

As with all my mods, full documentation is available on this public spreadsheet. It lists all the worlds in the mod so far, but you might like to avoid checking it and just play blind, experience some fun surprises!

Special Thanks / Credits:

Many thanks to PD, RS:NF, ATW, and any other planet mods of the past who have path each inspired me in their own ways.

To Dwaine who, seven years ago, provided some amazing planet model textures which I've edited for this project. He's moved on from modding nowadays but was happy for people to share his work as long as there is a credit as per this comment.
TitleWP's New Worlds
Steam ID3297007733
Steam App281990 (steamDB)
Steam Manifest/UGC4695092485665957833
Creator SteamID76561198000413229
Steam Created2024-07-26T09:49:30+00:00
Steam Updated2024-07-26T10:06:29+00:00
Steam Updated relative808.7 days ago
Revision #17
Revision archived?NO!
Revision file date
Tracked Steam files31
Tracked mod files0
Mod size3.27 GB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
WP's New Worlds (4.1) 43 NO 2.8 GB 2026-10-10 07:49:09 2026-10-10 23:05:01
WP's New Worlds (4.1) 23 NO 2.8 GB 2026-10-10 07:49:09 2025-10-15 22:05:01
WP's New Worlds (3.14) 22 NO 3.27 GB 2026-10-10 03:53:48 2025-10-15 21:05:01
WP's New Worlds 21 NO 3.27 GB 2026-10-10 00:57:18 2025-02-03 03:05:03
WP's New Worlds 20 NO 3.27 GB 2026-10-10 00:55:59 2024-07-29 19:05:01
WP's New Worlds 19 NO 3.27 GB 2026-10-10 00:55:40 2024-07-29 15:05:01
WP's New Worlds 18 NO 3.27 GB 2026-10-10 00:44:38 2024-07-29 13:05:02
WP's New Worlds 17 NO 3.27 GB 2026-10-10 00:30:46 2024-07-28 03:05:01


Mod File inventory

Path Extension File Count File Size