This is an update of [URL=//steamcommunity.com/profiles/76561198108766409]Bugses'[/URL] [URL=//steamcommunity.com/sharedfiles/filedetails/2828425440]Rise and Fall[/URL] (v.3.6), bringing it to version 3.12.* of the game. All credit goes to him.
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Experience the Cycles of History
As we know from history, the decline of a powerful Empire can often be just as, if not more interesting than it's rise. This mod seeks to implement such interesting scenarios into Stellaris, which previously did not have them.
- Powerful empires will begin to accumulate decay over time, proportional to their strength relative to the average power of nearby states.
- Over time, the decay will manifest in crises of variable magnitude which erode the strength of the hegemonic nation until it reaches a breaking point, when an imperial collapse will begin.
- Once enough decay has been accumulated, and the Empire is paralyzed by constant crisis, it will begin to fracture into smaller states. Eventually all but the heartland will be lost, and you must pick of the peaces of what was lost.
But the game does not end there. It is possible to survive the collapse of your Empire, and re-emerge onto the interstellar scene even more powerful than before thanks to permanent bonuses gained each time the Cycle is endured.
Will your empire endure, or will it be confined to history?
NOTE: This mod adds significant challenge and turmoil to your game, you have been warned!
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Changelog 3.12:
• Modernized code (and optimized)
• Increased performance (e.g. missing is_triggered_only; reduced script values processing)
• Increased compatibility (using general triggers, the Merger of Rules is not mandatory)
• Merged Rise and Fall - Flavour Patch by ==FANATIC==
• Localisation extended (and optimized)
• Added machine translations for Russian, Simple Chinese and German - fallbacks for all other languages
• Lowered impact for human players, also fully excluded machine empires (for now)
Once these changes are finally integrated into the main mod, this mod will be removed.
Therefore, you do not necessarily have to give this patch an award - but sharing, thumbs up and favorization are still very welcome. :)
Planned:
• Implement all suggestions and criticisms (given on the old mod page)
• Interaction with [URL=//steamcommunity.com/sharedfiles/filedetails/2434790082]Civil Wars[/URL]
• More optimization (MTTH)
• Give some kind of reward after successful final event.
• Limit each situation only to once.
• Make situations individuell for Gestalt.
Compatibility:
This mod should be very independent and so compatible to everything, except there could be an overkill on some point. So some exclusions need to be added (specific mods, let me know).
FAQ:
Savegame compatible: yes, but with a small delay, depending on how old the savegame is, so this will be adjusted soon
Applies to AI: yes, even stronger
Manual start (debug):
on country scope call: event riseandfall.1000
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[URL=//store.steampowered.com/app/2068810/Solar_Nations]
• Check out Bugses' other game on Steam!
[/URL][URL=//steamcommunity.com/profiles/76561198858429698/myworkshopfiles/?appid=281990]
• Check out my other mods on Steam!
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[URL=//discord.com/channels/378985949373399040/445225961722478602]

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