This is an add-on of various non-megastructure related features from previous mods I have made that I wanted to continue to support and integrate more closely with Additional Mega-Engineering Projects. Many of these ideas are experiments or personal projects that I want to support without having to maintain multiple mods that share code.
Civics
Regular Civics
- Organized Militias
- Digging Deep
- Bio-Mechanical Reanimation
Corporate Civics
- Deep Rock Expropriation
- Fast Food Empire
- Aggressive Outsourcing
- Agri Corp
Machine Civics
Hive Civics
Advanced Civics
These are civics that require the player to have a set of specific civics to choose. They cannot be chosen at game start and must be adopted by reforming your government.
Advanced Regular Civics
- Robust Officer Corps
- Ancien Regime
- Sapient Husbandry
- Satrapy
- Special Economic Zones
- Imperator Invictus
- Corporate Monopolies
- Not One Step Back
- Marauder Spirit
- Mercenary Chapter Lord
- Judge Jury Executioner
Advanced Corporate Civics
- Special Economic Zones
- Mafia State
- Narco State
- Luxury Brand Servitors
- Cyberpunk Dystopia
- Commercial Tycoons
Traditions
Administration
- Available to Regular and Corporate empires
- Focuses on modifiers that improve planet administration.
Verticality
- Available to Regular and Corporate empires
- Focuses on modifiers that support a tall play style.
Ascension Perks
Populist Perogative
- Reduces empire size from pops by 50%
Industrialist Perogative
- Reduces empire size from districts by 25%
- Reduces upkeep from districts by 25%
Link to Main Mod
mod_detail.php?publishedfileid=3155789435
Link to Planetary Diversity Patch
mod_detail.php?publishedfileid=3301438614
Link to Russian Localisations
mod_detail.php?publishedfileid=3293088546