An expanding overhaul of the Nanotech Tradition.
Current Features:
Adapt to the challenges of Galactic dispute, discover new ways in which to exploit the power of your nanites
Defend your Empire using the
Stellar Nanite Diffusor, spreading nanites over your star systems to conceal yourself and hinder invaders
Specialize your nanite production
With new Specialised Nanite Transmuters. You can produce the rare resources of your choosing using the new:
- Nanite Refinery
- Nanite Chemical Plant
- Nanite Crystal Plant
Fuel thy flame of ambition (or obsession) with the
Nanite Power Plant and
Nanite Factory
Subsume your foes whether they want it or not
With our new nanite Colossus Weapon,
the World Subsumer, you can transform your enemy's planets into nanite worlds at your own leisure.
(You can also use it on your own worlds but the price may be too steep)
Summon the Nanite Mothership and proclaim interstellar supremacy with a new planetary decision, using nanites from your nanotech worlds.
Planned features:
Even more nanite buildings
Become the perfect Nanite Intelligence
With the new Nanite Advanced Authority, and the set of nanite-related civics that come with it
More nanite-specific edicts and decisions
There is no world as the Nanite World
with new buffs to the Nanite world, there won’t be a need to have any other planet types in your empire
-
Nanite species traits
-
Nanite Origin
New Crisis Path
Why stop at planets when you can subsume the entire galaxy?
Compatibility
Right now mod doesnt overwrite any vanilla files so there should be no compatibility issues with any nanite related mods.
Suggestions are very welcome!