StellarStellaris
!!! For v3.0.x !!! ENG !!!

------------------------------------------------------------------------------------------------
!!! Для v3.0.x !!! RU !!!
[Используйте родной язык клиента, чтобы увидеть описание на вашем языке.]

WHAT ADDED (changed):

  • You can take full psionic, full biological and first cyborg ascension.
  • The modifier (multiplied by zero) chance of the emergence of opposing technologies (Spiritualists - robots; Materialists - psionic theory) has been reworked.
  • Compatibility of full synthetic and full biological ascension (synths cannot be genetically modified, but own a biological race in possession - with pleasure).
  • With full synthetic ascension, psionic ascension is completely blocked for selection.
  • Also with psionic ascension, final synthetic ascension is blocked.
  • The presence of "Psionic" or "Cyborg" traits no longer removes "Erudite" trait from leaders when the "Erudite" trait race is used.
  • The ascension factor from AI was global reworked (factor modifiers depend on ethics and civil models). In the full synthetic, the first thing most likely will be various miners/mechanists/materialists/militarists, for example.
  • Assimilation changed:
  • -Now assimilation tick every month, and not at the end of the year (which potentially improves assimilation in 10 times);
    -With the ascension of "Transcendence" and the completed project "Flesh is weak" assimilation occurs in two step (to cyborg -> to psyborg).
  • The faction of the traditionalists no longer PREPARE URANUS(agressive) with the presence of everything robotic (but only with the presence of "Transcendence" and the completed project "Flesh is weak").
  • A small bug has been fixed with the image of the cyborg trait of scientists (the synthetics icon was displayed in vanilla).
  • The event with the "Brain Slug" (distar.170-175) has been changed !!!Required DLC "Stellaris: Distant Stars Story Pack", if you want to use the following content!!!:
  • -Added compatibility of "Brain Slug" with the "Cyborg";
    -"Brain Slug" debuff 25% => 20%;
    -Added technology that allows for full biological ascension and appropriate technology to instill slugs into other races through patterns. This technology increases the growth of "potential" carriers by 10% (such compensation -20% percent of the slug, but it still needs energy);
    -When modifying a race with the "Brain Slug" trait, all leaders receive this trait;
    -Paranoyya is also reworked. Reduced time (almost 2 times) debuff. In the presence of technology is missing at all.
    ==============================================================

TitleTwo and half Ascension by kERHUS [closed]
Steam ID2373793047
Steam App281990 (steamDB)
Steam Manifest/UGC4009532708857672583
Creator SteamID76561198034347328
Steam Created2021-01-25T18:37:22+00:00
Steam Updated2021-05-13T16:36:33+00:00
Steam Updated relative1978.4 days ago
Revision #4
Revision archived?Yes (fetch: 2022-04-14 22:28:56)
Revision file date2021-05-13 16:36:30
Tracked Steam files2
Tracked mod files25
Mod size403.47 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Two and half Ascension by kERHUS [closed] 4 Yes (fetch: 2022-04-14 22:28:56) 403.47 KB 2022-04-10 02:57:03 2023-01-31 16:05:02


Mod File inventory

Path Extension File Count File Size
common/ascension_perks txt 1 29.66 KB
common/on_actions txt 1 199 B
common/pop_faction_types txt 1 13.35 KB
common/scripted_effects txt 1 3.81 KB
common/species_rights txt 1 4.29 KB
common/technology txt 3 4.68 KB
common/traits txt 2 2.85 KB
events txt 4 25.63 KB
gfx/interface/icons/technologies dds 3 29.42 KB
gfx/interface/icons/traits/leader_traits dds 1 3.41 KB
localisation/english yml 1 1.71 KB
localisation/russian yml 1 2.39 KB