为所有星球填充轨道资源,遵循原版的生成逻辑,直观表现就是矿出奇地多。你不再需要矿区,甚至不需要物质解压器。
因为资源数量繁多,加入了自动开采功能,常规轨道资源自动开采,你只需要手动开采稀有资源。
政策里可以选择是否开启自动开采,默认开启无消耗模式,避免前期矿不够不能自动开采。后期矿富裕可以切换成正常模式。AI不会更改这个法案,始终采用无消耗模式。
为了缓解大量采矿站带来的电力消耗,非宜居球的贸易值被替换成等值的能量币,前期就能采集,也利好格式塔。
There are orbit resources on all planets, with no need to build minerals districts. More orbit resources need more construction ships, so I add an auto-build function, to build minerals station to collect ordinary resource. Strategic resources also need to build collecting station manually.
There is a policy to choose whether enable auto-building, default enabled with 0 minerals cost. AI never switch this policy, always auto build with 0 cost.
In order to alleviate the power consumption caused by a large number of mining stations, the trade values of non-habitable planets have been replaced with the equivalent energy credits, which can be collected at game start, which is also beneficial to the Gestalt.