The Automated Dreadnought guardian is a beautiful ship. Which makes it a shame that it's one of a kind and that there aren't many other ships in its style.
Until now!
Behold machine ships, a fully sectioned shipset!
Machine Ships adds a new shipset in the Stellaris game style. Rather than pull from some movie series or game, these ships are designed with the Stellaris lore and style in mind. The shipset is accessible from the empire creation ship menu screen. It contains high quality models and ships of all kinds, including the following:
-Corvettes
-Destroyers
-Cruisers
-Battleships
-Titans
-Juggernaut
-Colossus
-Science vessel
-Stations
-Construction ships
-
Megastructures!
-Even a city set by PSIONIC(creator of United Fleet)
Unlike most other shipset mods on the workshop, Machine Ships is
FULLY SECTIONED meaning that all of the ship classes are made of different section and module variants.
Don't forget to upvote/favourite! It's the easiest way to support me as a mod creator as it provides the motivation to create. Less than 3% of the mod's subs vote for it positively which does get depressing.
Frequently Asked Questions
Achievements?
No. :(
Holy errors in the log batman!
I will admit I am not the best stellaris modder, I made this mod when I was 16 and had loads of free time, I am now 22 and have a lot more on my plate. As such, the mod's a liiittle bit janky but it does work :)
Does the mod support NSC?
Yes! Even if I am uncredited on it to my chagrin despite my work (Strategic resource factories) being in it, MSS does support NSC3.
Does the mod work with Downscaled Ships, Real Space System Scale or Aesthetic Cinematic Gameplay?
Probably, unless they've changed a lot since I last worked on this.
Does the mod work with Realistic ships?
Yep, compatibility is inbuilt.
Models by AryxCami
Cityset by PSIONIC
IF THE MOD OR SHIPSET DO NOT SHOW UP:
Check your error.log to make sure the mod files have been found. If it reads anything like "Could not find files for mod" then some numbers, that's the paradox launcher at work. According to the Paradoxplaza, the solution is deleting the mods_registry.json file and all the ugc numbered.mod files.
AS FOUND BY NIHIL!
"I found you, you damnable saboteur!
launcher-v2.sqlite
This one singular piece of code is the only reason as to why this mod didn't want to work for me.
Removing it did the trick, the mod works perfectly once more.
If the mod shows up in the launcher, yet doesn't do so in the actual game, then look up that bit of code in your stellaris folder, and remove it."
UNAUTHORISED UPLOADS STRICTLY PROHIBITED, YOU WILL BE MET WITH A DMCA.