StellarStellaris
Overview
This mod aims to add more roleplaying potential to ground armies.
- 22 new technologies
- 3 special buildings
- 11 new unique armies
- 6 new policies
- a "Mobilization" edict
- an overhaul to psionic soldiers
- rebalancing of base armies
- Russian localisation

Balance Changes
- ALL vanilla armies have had their damage halved to increase the length of fights
- Army cost and upkeep increased through technologies
- Defensive armies get stronger in the early game
- Psionic armies have been buffed
- Gene modded soldiers now require the "Special Forces Academy" building to be trained

Psionic Overhaul
There are now three psionic units total: The Initiate, the Trooper, and the Templar.

To create psionic armies, you must build the new Psionic Council Building. After this is created, every ~5 years you will get an event calling for testing. You must spend either 1000, 600, or 300 energy credits to complete a round of psionic testing. Higher investments give a higher chance at getting better soldiers.

After spending your money, in ~150 days another event will pop up. This event will either be positive or negative. Depending on what the event is, you will unlock the ability to train one of the armies anywhere in your empire. You can only build as many psi armies as you have completed testing.

Policies
There are six new policies to help you format your empire according to your roleplaying and balancing needs. Will you be an aristocratic empire that only allows their noble elite to be officers? Will you follow the tenets of the Soviet Union and spam poorly trained infantry? Or will you use only the highest quality Prussian space marines?
- Certain policies build off each other and require each other
- Megacorp exclusive policy choices
- Weapon platform policy that builds with new tech

Technology
Each new tech for your army increases your army matienence. Research the "Improved Logistics" tech to counter the slow creep of upkeep.
- Unlocks the new buildings
- Unlocks a few new units
- General increases to army damage, morale, and health
- Unlocks more options in the "Weapon Platform" technology

Armies
There are 11 new armies added, most of them are unique depending on policies and buildings. For example, selecting "Purge" under the "Rules of Engagement" policy will unlock the Purge Squad army. Other armies require a certain building, such as the Special Forces Academy or the Armor Factory.

Buildings
There are 3 buildings added with this mod: the Special Forces Academy, the Armor Factory, and the Psionic Council.

The Special Forces Academy is neccessary for the training of gene modded soldiers and the new unique "Special Forces" army type.

The Armor Factory is neccessary for the construction of advanced armored units, such as the Valkyrie Gunship.

The Psionic Council triggers the Psionic Testing event chain, and is therefore neccessary for the training of ALL psionic units.

Mobilization
Mobilization is an edict that can only be enacted during wartime. When activated, it increases alloy production, troop training speed, and decreases training cost. However, it damages your consumer goods and energy production.

Compatability
This mod overwrites ALL vanilla army files. If any other mod does that, such as my other mod "Ultimate Sci-fi Army Pack", you must make sure this mod overwrites all the others, or else the psionic overhaul will NOT work.

From what I tested, it IS savegame compatable. However, your army power WILL change during installation because of balance changes. No armies have been removed from the base game, meaning none of your armies will be deleted, though.

Credits
Thanks to Warangelo II for making a Russian localisation.
TitleMilitary Enhancements [defunct, install ME 2.0]
Steam ID2032935721
Steam App281990 (steamDB)
Steam Manifest/UGC4732859806364323753
Creator SteamID76561198312471424
Steam Created2020-03-23T20:10:13+00:00
Steam Updated2023-01-01T23:21:48+00:00
Steam Updated relative1380.1 days ago
Revision #15
Revision archived?Yes (fetch: 2023-01-01 21:00:18)
Revision file date2023-01-01 23:21:48
Tracked Steam files15
Tracked mod files44
Mod size819.95 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Military Enhancements [defunct, install ME 2.0] 15 NO 0 B 2023-01-01 20:13:05 2026-10-10 23:05:01
Military Enhancements [defunct, install ME 2.0] 15 Yes (fetch: 2023-01-01 21:00:18) 819.95 KB 2023-01-01 20:13:05 2026-10-10 23:05:01
Military Enhancements 12 Yes (fetch: 2022-04-13 22:08:06) 819.95 KB 2022-04-10 02:57:03 2023-01-01 23:05:01


Mod File inventory

Path Extension File Count File Size
common/armies txt 5 26.04 KB
common/buildings txt 1 2.34 KB
common/edicts txt 1 526 B
common/policies txt 1 14.43 KB
common/pop_jobs txt 1 2.04 KB
common/technology txt 1 16.2 KB
events txt 1 5.06 KB
gfx/interface/icons/buildings dds 2 75.28 KB
gfx/interface/icons/jobs dds 3 10.92 KB
gfx/interface/icons/technologies dds 22 139.85 KB
localisation yml 2 48.72 KB
scripted_variables txt 1 77 B