Administrative Capacity Expansion
An Expansion to Stellaris base game, gives multiple new buildings, new civics and the possibility to increase Administrative Capacity with the use of certain jobs.
Supported Version 2.5.1
This mod is outdated and only works for 2.5.x. It will not be updated for 2.6.x or later versions, since most of the elements are carried over into vanilla from 2.6.x. Some elements might come to live in a future mod.
Jobs
Politician (Ruler)
Bureaucrat (Specialist)
Investor (Specialist)
Shareholder (Specialist)
Gestalt Jobs
Supervisor (Complex Drone)
Hive Controller (Complex Drone)
Buildings
- Bureaucracy Department
- Office of Bureaucracy
- Planetary Bureaucracy Administration
- Government Bureaucracy Bureau
- Administrative Department
- Administrative Spire
- Administrative Infrastructure
- Controller Warren
- Controller Institute
- Controller Nexus
- Investment Firm
- Parliament
Corporate Buildings
Shareholders Branch Office
Civics
Rational-legal Authority
- Capital Buildings replaces’ all Administrator Jobs with Politician Jobs and provides additional Bureaucrat Jobs
- Bureaucrats no longer reduces Amenities
- Can construct Parliament building
- Unlocks Government Bureaucracy Bureau building, upgrades from Planetary Bureaucracy Administration
Streamlined Bureaucracy
- Bureaucrat jobs produce +1 Administrative Capacity
- Bureaucrats no longer reduces Amenities
Corporate Civics
Shareholders
- Can build Shareholders Branch Office Corporate Building
Changes to Original Game
Empire Sprawl increases with the amount of Pop in your empire.
All Capital buildings of Gestalt and Regular Empire, provides Bureaucrat jobs, according to the empire type.
Bureaucratic Complex now adds 1
Administrator and 1
Bureaucrat job
Future Plans
- Event chain for Parliament
- Bureaucratic Ecumenopolis
- Increasing Empire Sprawl Penality
- Fixing AI weights
- Descriptions for all buildings and jobs.
Known Issues
- Gestalt empires are able to upgrade their buildings without upgrading their Capital first
- Bureaucrat Jobs Amenities are a little off, especially with traits Charismatic or Repugnant
- Admin Cap on job base produciton shows too much in some cases
Disclaimer!
I'm very new to the modding scene of Stellaris, this is my first actual published mod. It might not be balanced or extremely great, but I'd like comments/feedback from anyone, what to change or whatever it should be.
This mod might be very overpowered in some situations I'm not sure, still testing it out. I have no idea how the AIs react yet, I'm not much into how everthing should be weighted yet. But balancing, updates and changes might come in future.