THIS IS AN EARLY TEST BUILD - it's available for public testing, and all feedback is welcome!
Starbases have an influence upkeep cost.
Influence gain added to all features that grant additional admin cap, including repeatable techs.
New Admin Focus policy added that grants additional influence, and new influence sinks for empires that remain small.
Empire sprawl changed so systems contribute more, districts less.
Cohesion changed so that snaking is risky now.
Effects:
- Empires have an "ideal size" based on their desired influence income, admin focus, etc. This size grows slowly, as influence income rises throughout the game. AI empires will slow/halt their expansion when they reach a sort of equilibrium.
- Staying small is a tactical choice - more territory isn't ALWAYS better now.
- Early game is actually a bit faster. Empire growth in the very early years is a bit faster, as empires start with a bit more influence gain. This slows down rapidly as influence gets spent.
- Expansionist empires can focus on influence tech/traditions/civics/APs to grow large early. Small empires can do the same to activate powerful Admin Focus policies.